var underscore = require('./underscore.js');
var _setup = require('./_setup.js');
var _getByteLength = require('./_getByteLength.js');
var isTypedArray = require('./isTypedArray.js');
var isFunction = require('./isFunction.js');
var _stringTagBug = require('./_stringTagBug.js');
var isDataView = require('./isDataView.js');
var keys = require('./keys.js');
var _has = require('./_has.js');
var _toBufferView = require('./_toBufferView.js');

// We use this string twice, so give it a name for minification.
var tagDataView = '[object DataView]';

// Internal recursive comparison function for `_.isEqual`.
function eq(a, b, aStack, bStack) {
  // Identical objects are equal. `0 === -0`, but they aren't identical.
  // See the [Harmony `egal` proposal](https://wiki.ecmascript.org/doku.php?id=harmony:egal).
  if (a === b) return a !== 0 || 1 / a === 1 / b;
  // `null` or `undefined` only equal to itself (strict comparison).
  if (a == null || b == null) return false;
  // `NaN`s are equivalent, but non-reflexive.
  if (a !== a) return b !== b;
  // Exhaust primitive checks
  var type = typeof a;
  if (type !== 'function' && type !== 'object' && typeof b != 'object') return false;
  return deepEq(a, b, aStack, bStack);
}

// Internal recursive comparison function for `_.isEqual`.
function deepEq(a, b, aStack, bStack) {
  // Unwrap any wrapped objects.
  if (a instanceof underscore) a = a._wrapped;
  if (b instanceof underscore) b = b._wrapped;
  // Compare `[[Class]]` names.
  var className = _setup.toString.call(a);
  if (className !== _setup.toString.call(b)) return false;
  // Work around a bug in IE 10 - Edge 13.
  if (_stringTagBug.hasDataViewBug && className == '[object Object]' && isDataView(a)) {
    if (!isDataView(b)) return false;
    className = tagDataView;
  }
  switch (className) {
    // These types are compared by value.
    case '[object RegExp]':
      // RegExps are coerced to strings for comparison (Note: '' + /a/i === '/a/i')
    case '[object String]':
      // Primitives and their corresponding object wrappers are equivalent; thus, `"5"` is
      // equivalent to `new String("5")`.
      return '' + a === '' + b;
    case '[object Number]':
      // `NaN`s are equivalent, but non-reflexive.
      // Object(NaN) is equivalent to NaN.
      if (+a !== +a) return +b !== +b;
      // An `egal` comparison is performed for other numeric values.
      return +a === 0 ? 1 / +a === 1 / b : +a === +b;
    case '[object Date]':
    case '[object Boolean]':
      // Coerce dates and booleans to numeric primitive values. Dates are compared by their
      // millisecond representations. Note that invalid dates with millisecond representations
      // of `NaN` are not equivalent.
      return +a === +b;
    case '[object Symbol]':
      return _setup.SymbolProto.valueOf.call(a) === _setup.SymbolProto.valueOf.call(b);
    case '[object ArrayBuffer]':
    case tagDataView:
      // Coerce to typed array so we can fall through.
      return deepEq(_toBufferView(a), _toBufferView(b), aStack, bStack);
  }

  var areArrays = className === '[object Array]';
  if (!areArrays && isTypedArray(a)) {
      var byteLength = _getByteLength(a);
      if (byteLength !== _getByteLength(b)) return false;
      if (a.buffer === b.buffer && a.byteOffset === b.byteOffset) return true;
      areArrays = true;
  }
  if (!areArrays) {
    if (typeof a != 'object' || typeof b != 'object') return false;

    // Objects with different constructors are not equivalent, but `Object`s or `Array`s
    // from different frames are.
    var aCtor = a.constructor, bCtor = b.constructor;
    if (aCtor !== bCtor && !(isFunction(aCtor) && aCtor instanceof aCtor &&
                             isFunction(bCtor) && bCtor instanceof bCtor)
                        && ('constructor' in a && 'constructor' in b)) {
      return false;
    }
  }
  // Assume equality for cyclic structures. The algorithm for detecting cyclic
  // structures is adapted from ES 5.1 section 15.12.3, abstract operation `JO`.

  // Initializing stack of traversed objects.
  // It's done here since we only need them for objects and arrays comparison.
  aStack = aStack || [];
  bStack = bStack || [];
  var length = aStack.length;
  while (length--) {
    // Linear search. Performance is inversely proportional to the number of
    // unique nested structures.
    if (aStack[length] === a) return bStack[length] === b;
  }

  // Add the first object to the stack of traversed objects.
  aStack.push(a);
  bStack.push(b);

  // Recursively compare objects and arrays.
  if (areArrays) {
    // Compare array lengths to determine if a deep comparison is necessary.
    length = a.length;
    if (length !== b.length) return false;
    // Deep compare the contents, ignoring non-numeric properties.
    while (length--) {
      if (!eq(a[length], b[length], aStack, bStack)) return false;
    }
  } else {
    // Deep compare objects.
    var _keys = keys(a), key;
    length = _keys.length;
    // Ensure that both objects contain the same number of properties before comparing deep equality.
    if (keys(b).length !== length) return false;
    while (length--) {
      // Deep compare each member
      key = _keys[length];
      if (!(_has(b, key) && eq(a[key], b[key], aStack, bStack))) return false;
    }
  }
  // Remove the first object from the stack of traversed objects.
  aStack.pop();
  bStack.pop();
  return true;
}

// Perform a deep comparison to check if two objects are equal.
function isEqual(a, b) {
  return eq(a, b);
}

module.exports = isEqual;
