ng server, but you will probably have to use
locks to avoid two requests that come in nearly simultaneous to apply
conflicting changes to the server state.

On the other hand, if you are building e.g. an HTTP server, where all
data is stored externally (e.g. in the file system), a synchronous
class will essentially render the service "deaf" while one request is
being handled -- which may be for a very long time if a client is slow
to read all the data it has requested.  Here a threading or forking
server is appropriate.

In some cases, it may be appropriate to process part of a request
synchronously, but to finish processing in a forked child depending on
the request data.  This can be implemented by using a synchronous
server and doing an explicit fork in the request handler class
handle() method.

Another approach to handling multiple simultaneous requests in an
environment that supports neither threads nor fork (or where these are
too expensive or inappropriate for the service) is to maintain an
explicit table of partially finished requests and to use a selector to
decide which request to work on next (or whether to handle a new
incoming request).  This is particularly important for stream services
where each client can potentially be connected for a long time (if
threads or subprocesses cannot be used).

Future work:
- Standard classes for Sun RPC (which uses either UDP or TCP)
- Standard mix-in classes to implement various authentication
  and encryption schemes

XXX Open problems:
- What to do with out-of-band data?

BaseServer:
- split generic "request" functionality out into BaseServer class.
  Copyright (C) 2000  Luke Kenneth Casson Leighton <lkcl@samba.org>

  example: read entries from a SQL database (requires overriding
  get_request() to return a table entry from the database).
  entry is processed by a RequestHandlerClass.

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