at happened was that gcc reordered this so that 'save_pending = pending' came before 'signals_enabled = 1', creating a one-instruction window within which an interrupt could arrive, set its bit in pending, and have it be immediately erased. When the I/O workload is purely disk-based, the loss of a block device interrupt stops the entire I/O system because the next block request will wait for the current one to finish. Thus the system hangs until something else causes some I/O to arrive, such as a network packet or console input. The fix to this particular problem is a memory barrier between enabling signals and reading the pending signal mask. An xchg would also probably work. Looking over this code for similar problems led me to do a few more things: - make signals_enabled and pending volatile so that they don't get cached in registers - add an mb() to the return paths of block_signals and unblock_signals so that the modification of signals_enabled doesn't get shuffled into the caller in the event that these are inlined in the future. Signed-off-by: Jeff Dike Cc: Paolo 'Blaisorblade' Giarrusso Signed-off-by: Andrew Morton Signed-off-by: Linus Torvalds e