aa (and there's only one, ie. 0), and then does: return lmb.memory.region[0].physbase + (aa - lmb.memory.region[0].base) physbase == base == 0, so you're left with "return aa". So remove abs_to_phys(), and lmb_abs_to_phys() which is the implementation of abs_to_phys() for iSeries. Signed-off-by: Michael Ellerman Signed-off-by: Paul Mackerras J“Þx“=x