to its dnd_motion() method; its dnd_leave() method has not been called since the last call to dnd_enter(). The target is notified of the drop by a call to its method dnd_commit(source, event). If no final target object is selected, and there was an old target object, its dnd_leave(source, event) method is called to complete the dnd sequence. Finally, the source object is notified that the drag-and-drop process is over, by a call to source.dnd_end(target, event), specifying either the selected target object, or None if no target object was selected. The source object can use this to implement the commit action; this is sometimes simpler than to do it in the target's dnd_commit(). The target's dnd_commit() method could then simply be aliased to dnd_leave(). At any time during a dnd sequence, the application can cancel the sequence by calling the cancel() method on the object returned by dnd_start(). This will call dnd_leave() if a target is currently active; it will never call dnd_commit(). é