HLG_A) + HLG_B; return x < 0.5f ? a : b; } // delinearizer for HLG float oetf_hlg(float x) { float a = 0.5f * sqrt(x); float b = HLG_A * log(x - HLG_B) + HLG_C; return x <= 1.0f ? a : b; } float3 ootf_hlg(float3 c, float peak) { float luma = get_luma_src(c); float gamma = 1.2f + 0.42f * log10(peak * REFERENCE_WHITE / 1000.0f); gamma = max(1.0f, gamma); float factor = peak * powr(luma, gamma - 1.0f) / powr(12.0f, gamma); return c * factor; } float3 inverse_ootf_hlg(float3 c, float peak) { float gamma = 1.2f + 0.42f * log10(peak * REFERENCE_WHITE / 1000.0f); c *= powr(12.0f, gamma) / peak; c /= powr(get_luma_dst(c), (gamma - 1.0f) / gamma); return c; } float inverse_eotf_bt1886(float c) { return c < 0.0f ? 0.0f : powr(c, 1.0f / 2.4f); } float oetf_bt709(float c) { c = c < 0.0f ? 0.0f : c; float r1 = 4.5f * c; float r2 = 1.099f * powr(c, 0.45f) - 0.099f; return c < 0.018f ? r1 : r2; } float inverse_oetf_bt709(float c) { float r1 = c / 4.5f; float r2 = powr((c + 0.099f) / 1.099f, 1.0f / 0.45f); return c < 0.081f ? r1 : r2; } float3 yuv2rgb(float y, float u, float v) { #ifdef FULL_RANGE_IN u -= 0.5f; v -= 0.5f; #else y = (y * 255.0f - 16.0f) / 219.0f; u = (u * 255.0f - 128.0f) / 224.0f; v = (v * 255.0f - 128.0f) / 224.0f; #endif float r = y * rgb_matrix[0] + u * rgb_matrix[1] + v * rgb_matrix[2]; float g = y * rgb_matrix[3] + u * rgb_matrix[4] + v * rgb_matrix[5]; float b = y * rgb_matrix[6] + u * rgb_matrix[7] + v * rgb_matrix[8]; return (float3)(r, g, b); } float3 yuv2lrgb(float3 yuv) { float3 rgb = yuv2rgb(yuv.x, yuv.y, yuv.z); #ifdef linearize float r = linearize(rgb.x); float g = linearize(rgb.y); float b = linearize(rgb.z); return (float3)(r, g, b); #else return rgb; #endif } float3 rgb2yuv(float r, float g, float b) { float y = r*yuv_matrix[0] + g*yuv_matrix[1] + b*yuv_matrix[2]; float u = r*yuv_matrix[3] + g*yuv_matrix[4] + b*yuv_matrix[5]; float v = r*yuv_matrix[6] + g*yuv_matrix[7] + b*yuv_matrix[8]; #ifdef FULL_RANGE_OUT u += 0.5f; v += 0.5f; #else y = (219.0f * y + 16.0f) / 255.0f; u = (224.0f * u + 128.0f) / 255.0f; v = (224.0f * v + 128.0f) / 255.0f; #endif return (float3)(y, u, v); } float rgb2y(float r, float g, float b) { float y = r*yuv_matrix[0] + g*yuv_matrix[1] + b*yuv_matrix[2]; y = (219.0f * y + 16.0f) / 255.0f; return y; } float3 lrgb2yuv(float3 c) { #ifdef delinearize float r = delinearize(c.x); float g = delinearize(c.y); float b = delinearize(c.z); return rgb2yuv(r, g, b); #else return rgb2yuv(c.x, c.y, c.z); #endif } float lrgb2y(float3 c) { #ifdef delinearize float r = delinearize(c.x); float g = delinearize(c.y); float b = delinearize(c.z); return rgb2y(r, g, b); #else return rgb2y(c.x, c.y, c.z); #endif } float3 lrgb2lrgb(float3 c) { #ifdef RGB2RGB_PASSTHROUGH return c; #else float r = c.x, g = c.y, b = c.z; float rr = rgb2rgb[0] * r + rgb2rgb[1] * g + rgb2rgb[2] * b; float gg = rgb2rgb[3] * r + rgb2rgb[4] * g + rgb2rgb[5] * b; float bb = rgb2rgb[6] * r + rgb2rgb[7] * g + rgb2rgb[8] * b; return (float3)(rr, gg, bb); #endif } float3 ootf(float3 c, float peak) { #ifdef ootf_impl return ootf_impl(c, peak); #else return c; #endif } float3 inverse_ootf(float3 c, float peak) { #ifdef inverse_ootf_impl return inverse_ootf_impl(c, peak); #else return c; #endif }