age 1 #define GL_EXT_samplerless_texture_functions 1 #define GL_EXT_scalar_block_layout 1 #define GL_EXT_fragment_invocation_density 1 #define GL_EXT_buffer_reference 1 #define GL_EXT_buffer_reference2 1 #define GL_EXT_buffer_reference_uvec2 1 #define GL_EXT_demote_to_helper_invocation 1 #define GL_EXT_debug_printf 1 #define GL_EXT_fragment_shading_rate 1 #define GL_EXT_shared_memory_block 1 #define GL_EXT_shader_integer_mix 1 #define GL_EXT_spec_constant_composites 1 #define GL_KHR_shader_subgroup_basic 1 #define GL_KHR_shader_subgroup_vote 1 #define GL_KHR_shader_subgroup_arithmetic 1 #define GL_KHR_shader_subgroup_ballot 1 #define GL_KHR_shader_subgroup_shuffle 1 #define GL_KHR_shader_subgroup_shuffle_relative 1 #define GL_KHR_shader_subgroup_clustered 1 #define GL_KHR_shader_subgroup_quad 1 #define GL_KHR_cooperative_matrix 1 #define GL_EXT_shader_image_int64 1 #define GL_EXT_shader_atomic_int64 1 #define GL_EXT_shader_realtime_clock 1 #define GL_EXT_ray_tracing 1 #define GL_EXT_ray_query 1 #define GL_EXT_ray_flags_primitive_culling 1 #define GL_EXT_ray_cull_mask 1 #define GL_EXT_ray_tracing_position_fetch 1 #define GL_EXT_spirv_intrinsics 1 #define GL_EXT_mesh_shader 1 #define GL_AMD_shader_ballot 1 #define GL_AMD_shader_trinary_minmax 1 #define GL_AMD_shader_explicit_vertex_parameter 1 #define GL_AMD_gcn_shader 1 #define GL_AMD_gpu_shader_half_float 1 #define GL_AMD_texture_gather_bias_lod 1 #define GL_AMD_gpu_shader_int16 1 #define GL_AMD_shader_image_load_store_lod 1 #define GL_AMD_shader_fragment_mask 1 #define GL_AMD_gpu_shader_half_float_fetch 1 #define GL_INTEL_shader_integer_functions2 1 #define GL_NV_sample_mask_override_coverage 1 #define GL_NV_geometry_shader_passthrough 1 #define GL_NV_viewport_array2 1 #define GL_NV_shader_atomic_int64 1 #define GL_NV_conservative_raster_underestimation 1 #define GL_NV_shader_subgroup_partitioned 1 #define GL_NV_shading_rate_image 1 #define GL_NV_ray_tracing 1 #define GL_NV_ray_tracing_motion_blur 1 #define GL_NV_fragment_shader_barycentric 1 #define GL_NV_compute_shader_derivatives 1 #define GL_NV_shader_texture_footprint 1 #define GL_NV_mesh_shader 1 #define GL_NV_cooperative_matrix 1 #define GL_NV_integer_cooperative_matrix 1 #define GL_NV_shader_invocation_reorder 1 #define GL_NV_cooperative_matrix2 1 #define GL_QCOM_image_processing 1 #define GL_QCOM_image_processing2 1 #define GL_EXT_shader_explicit_arithmetic_types 1 #define GL_EXT_shader_explicit_arithmetic_types_int8 1 #define GL_EXT_shader_explicit_arithmetic_types_int16 1 #define GL_EXT_shader_explicit_arithmetic_types_int32 1 #define GL_EXT_shader_explicit_arithmetic_types_int64 1 #define GL_EXT_shader_explicit_arithmetic_types_float16 1 #define GL_EXT_shader_explicit_arithmetic_types_float32 1 #define GL_EXT_shader_explicit_arithmetic_types_float64 1 #define GL_EXT_shader_subgroup_extended_types_int8 1 #define GL_EXT_shader_subgroup_extended_types_int16 1 #define GL_EXT_shader_subgroup_extended_types_int64 1 #define GL_EXT_shader_subgroup_extended_types_float16 1 #define GL_EXT_shader_atomic_float 1 #define GL_EXT_shader_atomic_float2 1 #define GL_EXT_fragment_shader_barycentric 1 #define GL_EXT_shader_quad_control 1 #define GL_EXT_texture_array 1 #define GL_EXT_control_flow_attributes2 1 #define GL_EXT_integer_dot_product 1