{
  "schema_version": "1.4.0",
  "id": "GHSA-fv4q-rrm4-jp4w",
  "modified": "2022-11-03T19:00:23Z",
  "published": "2022-05-24T17:34:06Z",
  "aliases": [
    "CVE-2020-6019"
  ],
  "details": "Valve's Game Networking Sockets prior to version v1.2.0 improperly handles inlined statistics messages in function CConnectionTransportUDPBase::Received_Data(), leading to an exception thrown from libprotobuf and resulting in a crash.",
  "severity": [
    {
      "type": "CVSS_V3",
      "score": "CVSS:3.1/AV:N/AC:L/PR:N/UI:N/S:U/C:N/I:N/A:H"
    }
  ],
  "affected": [],
  "references": [
    {
      "type": "ADVISORY",
      "url": "https://nvd.nist.gov/vuln/detail/CVE-2020-6019"
    },
    {
      "type": "WEB",
      "url": "https://github.com/ValveSoftware/GameNetworkingSockets/commit/d944a10808891d202bb1d5e1998de6e0423af678"
    },
    {
      "type": "WEB",
      "url": "https://research.checkpoint.com/2020/game-on-finding-vulnerabilities-in-valves-steam-sockets"
    }
  ],
  "database_specific": {
    "cwe_ids": [],
    "severity": "HIGH",
    "github_reviewed": false,
    "github_reviewed_at": null,
    "nvd_published_at": "2020-11-13T16:15:00Z"
  }
}