{ "schema_version": "1.4.0", "id": "GHSA-fv4q-rrm4-jp4w", "modified": "2022-11-03T19:00:23Z", "published": "2022-05-24T17:34:06Z", "aliases": [ "CVE-2020-6019" ], "details": "Valve's Game Networking Sockets prior to version v1.2.0 improperly handles inlined statistics messages in function CConnectionTransportUDPBase::Received_Data(), leading to an exception thrown from libprotobuf and resulting in a crash.", "severity": [ { "type": "CVSS_V3", "score": "CVSS:3.1/AV:N/AC:L/PR:N/UI:N/S:U/C:N/I:N/A:H" } ], "affected": [], "references": [ { "type": "ADVISORY", "url": "https://nvd.nist.gov/vuln/detail/CVE-2020-6019" }, { "type": "WEB", "url": "https://github.com/ValveSoftware/GameNetworkingSockets/commit/d944a10808891d202bb1d5e1998de6e0423af678" }, { "type": "WEB", "url": "https://research.checkpoint.com/2020/game-on-finding-vulnerabilities-in-valves-steam-sockets" } ], "database_specific": { "cwe_ids": [], "severity": "HIGH", "github_reviewed": false, "github_reviewed_at": null, "nvd_published_at": "2020-11-13T16:15:00Z" } }