{ "schema_version": "1.4.0", "id": "GHSA-gp7f-w798-4853", "modified": "2022-05-24T17:41:21Z", "published": "2022-05-24T17:41:21Z", "aliases": [ "CVE-2021-26825" ], "details": "An integer overflow issue exists in Godot Engine up to v3.2 that can be triggered when loading specially crafted.TGA image files. The vulnerability exists in ImageLoaderTGA::load_image() function at line: const size_t buffer_size = (tga_header.image_width * tga_header.image_height) * pixel_size; The bug leads to Dynamic stack buffer overflow. Depending on the context of the application, attack vector can be local or remote, and can lead to code execution and/or system crash.", "severity": [], "affected": [], "references": [ { "type": "ADVISORY", "url": "https://nvd.nist.gov/vuln/detail/CVE-2021-26825" }, { "type": "WEB", "url": "https://github.com/godotengine/godot/pull/45702" }, { "type": "WEB", "url": "https://github.com/godotengine/godot/pull/45702/files" } ], "database_specific": { "cwe_ids": [ "CWE-190" ], "severity": "HIGH", "github_reviewed": false, "github_reviewed_at": null, "nvd_published_at": "2021-02-08T15:15:00Z" } }