eIndex];

	var vsOut: VSOutput;
	vsOut.position = vec4f(
		(
			// Top left corner
			vec2f(-1,  1) +
			// Convert pixel position to clipspace
			vec2f( 2, -2) / layoutInfo.canvasDims *
			// Shape position and size
			(layoutInfo.viewportOffset - scrollOffset.offset + shape.position + vert.position * shape.size)
		),
		0.0,
		1.0
	);
	vsOut.color = shape.color;
	return vsOut;
}

@fragment fn fs(vsOut: VSOutput) -> @location(0) vec4f {
	return vsOut.color;
}
