highp vec4 c = vec4(0,0,0,0); highp float e = floor(log2(av)); highp float m = exp2(fract(log2(av))) - 1.0; c[2] = floor(128.0 * m); m -= c[2] / 128.0; c[1] = floor(32768.0 * m); m -= c[1] / 32768.0; c[0] = floor(8388608.0 * m); highp float ebias = e + 127.0; c[3] = floor(ebias / 2.0); ebias -= c[3] * 2.0; c[2] += floor(ebias) * 128.0; c[3] += 128.0 * step(0.0, -v); return c / 255.0; } void main() { float value =