1, x_offset, y_offset; index_of_input_dim0 = index_of_dim0 / scales[0]; y_offset = index_of_dim0 - index_of_input_dim0 * scales[0]; index_of_input_dim1 = index_of_dim1 / scales[1]; x_offset = index_of_dim1 - index_of_input_dim1 * scales[1]; input_index = index_of_input_dim0 * input_pitches[0] + index_of_input_dim1; float x00 = getInputFloat(input_index); float x10, x01, x11; bool end_of_dim0 = false; if (index_of_input_dim0 == (