ents[w]=v;pq.decrease(w,edgeWeight)}}}if(g.nodeCount()===0){return result}_.each(g.nodes(),function(v){pq.add(v,Number.POSITIVE_INFINITY);result.setNode(v)}); // Start from an arbitrary node pq.decrease(g.nodes()[0],0);var init=false;while(pq.size()>0){v=pq.removeMin();if(_.has(parents,v)){result.setEdge(v,parents[v])}else if(init){throw new Error("Input graph is not connected: "+g)}else{init=true}g.nodeEdges(v).forEach(updateNeighbors)}return result}},{"../data/priority-queue":15,"../graph":16,"../lodash":19}],13:[function(require,module,exports){var _=require("../lodash");module.exports=tarjan;function tarjan(g){var index=0;var stack=[];var visited={};// node id -> { onStack, lowlink, index } var results=[];function dfs(v){var entry=visited[v]={onStack:true,lowlink:index,index:index++};stack.push(v);g.successors(v).forEach(function(w){if(!_.has(visited,w)){dfs(w);entry.lowlink=Math.min(entry.lowlink,visited[w].lowlink)}else if(visited[w].onStack){entry.lowlink=Math.min(entry.lowlink,visited[w].index)}});if(entry.lowlink===entry.index){var cmpt=[];var w;do{w=stack.pop();visited[w].onStack=false;cmpt.push(w)}while(v!==w);results.push(cmpt)}}g.nodes().forEach(function(v){if(!_.has(visited,v)){dfs(v)}});return results}},{"../lodash":19}],14:[function(require,module,exports){var _=require("../lodash");module.exports=topsort;topsort.CycleException=CycleException;function topsort(g){var visited={};var stack={};var results=[];function visit(node){if(_.has(stack,node)){throw new CycleException}if(!_.has(visited,node)){stack[node]=true;visited[node]=true;_.each(g.predecessors(node),visit);delete stack[node];results.push(node)}}_.each(g.sinks(),visit);if(_.size(visited)!==g.nodeCount()){throw new CycleException}return results}function CycleException(){}CycleException.prototype=new Error;// must be an instance of Error to pass testing },{"../lodash":19}],15:[function(require,module,exports){var _=require("../lodash");module.exports=PriorityQueue; /** * A min-priority queue data structure. This algorithm is derived from Cormen, * et al., "Introduction to Algorithms". The basic idea of a min-priority * queue is that you can efficiently (in O(1) time) get the smallest key in * the queue. Adding and removing elements takes O(log n) time. A key can * have its priority decreased in O(log n) time. */function PriorityQueue(){this._arr=[];this._keyIndices={}} /** * Returns the number of elements in the queue. Takes `O(1)` time. */PriorityQueue.prototype.size=function(){return this._arr.length}; /** * Returns the keys that are in the queue. Takes `O(n)` time. */PriorityQueue.prototype.keys=function(){return this._arr.map(function(x){return x.key})}; /** * Returns `true` if **key** is in the queue and `false` if not. */PriorityQueue.prototype.has=function(key){return _.has(this._keyIndices,key)}; /** * Returns the priority for **key**. If **key** is not present in the queue * then this function returns `undefined`. Takes `O(1)` time. * * @param {Object} key */PriorityQueue.prototype.priority=function(key){var index=this._keyIndices[key];if(index!==undefined){return this._arr[index].priority}}; /** * Returns the key for the minimum element in this queue. If the queue is * empty this function throws an Error. Takes `O(1)` time. */PriorityQueue.prototype.min=function(){if(this.size()===0){throw new Error("Queue underflow")}return this._arr[0].key}; /** * Inserts a new key into the priority queue. If the key already exists in * the queue this function returns `false`; otherwise it will return `true`. * Takes `O(n)` time. * * @param {Object} key the key to add * @param {Number} priority the initial priority for the key */PriorityQueue.prototype.add=function(key,priority){var keyIndices=this._keyIndices;key=String(key);if(!_.has(keyIndices,key)){var arr=this._arr;var index=arr.length;keyIndices[key]=index;arr.push({key:key,priority:priority});this._decrease(index);return true}return false}; /** * Removes and returns the smallest key in the queue. Takes `O(log n)` time. */PriorityQueue.prototype.removeMin=function(){this._swap(0,this._arr.length-1);var min=this._arr.pop();delete this._keyIndices[min.key];this._heapify(0);return min.key}; /** * Decreases the priority for **key** to **priority**. If the new priority is * greater than the previous priority, this function will throw an Error. * * @param {Object} key the key for which to raise priority * @param {Number} priority the new priority for the key */PriorityQueue.prototype.decrease=function(key,priority){var index=this._keyIndices[key];if(priority>this._arr[index].priority){throw new Error("New priority is greater than current priority. "+"Key: "+key+" Old: "+this._arr[index].priority+" New: "+priority)}this._arr[index].priority=priority;this._decrease(index)};PriorityQueue.prototype._heapify=function(i){var arr=this._arr;var l=2*i;var r=l+1;var largest=i;if(l>1;if(arr[parent].priority