(function (global, factory) { typeof exports === 'object' && typeof module !== 'undefined' ? factory(exports, require('react')) : typeof define === 'function' && define.amd ? define(['exports', 'react'], factory) : (global = typeof globalThis !== 'undefined' ? globalThis : global || self, factory(global.Motion = {}, global.React)); })(this, (function (exports, React) { 'use strict'; function _interopDefaultLegacy (e) { return e && typeof e === 'object' && 'default' in e ? e : { 'default': e }; } function _interopNamespace(e) { if (e && e.__esModule) return e; var n = Object.create(null); if (e) { Object.keys(e).forEach(function (k) { if (k !== 'default') { var d = Object.getOwnPropertyDescriptor(e, k); Object.defineProperty(n, k, d.get ? d : { enumerable: true, get: function () { return e[k]; } }); } }); } n["default"] = e; return Object.freeze(n); } var React__namespace = /*#__PURE__*/_interopNamespace(React); var React__default = /*#__PURE__*/_interopDefaultLegacy(React); /*! ***************************************************************************** Copyright (c) Microsoft Corporation. Permission to use, copy, modify, and/or distribute this software for any purpose with or without fee is hereby granted. THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. ***************************************************************************** */ /* global Reflect, Promise */ var extendStatics = function(d, b) { extendStatics = Object.setPrototypeOf || ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) || function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; }; return extendStatics(d, b); }; function __extends(d, b) { if (typeof b !== "function" && b !== null) throw new TypeError("Class extends value " + String(b) + " is not a constructor or null"); extendStatics(d, b); function __() { this.constructor = d; } d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __()); } var __assign = function() { __assign = Object.assign || function __assign(t) { for (var s, i = 1, n = arguments.length; i < n; i++) { s = arguments[i]; for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p)) t[p] = s[p]; } return t; }; return __assign.apply(this, arguments); }; function __rest$1(s, e) { var t = {}; for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p) && e.indexOf(p) < 0) t[p] = s[p]; if (s != null && typeof Object.getOwnPropertySymbols === "function") for (var i = 0, p = Object.getOwnPropertySymbols(s); i < p.length; i++) { if (e.indexOf(p[i]) < 0 && Object.prototype.propertyIsEnumerable.call(s, p[i])) t[p[i]] = s[p[i]]; } return t; } function __values(o) { var s = typeof Symbol === "function" && Symbol.iterator, m = s && o[s], i = 0; if (m) return m.call(o); if (o && typeof o.length === "number") return { next: function () { if (o && i >= o.length) o = void 0; return { value: o && o[i++], done: !o }; } }; throw new TypeError(s ? "Object is not iterable." : "Symbol.iterator is not defined."); } function __read(o, n) { var m = typeof Symbol === "function" && o[Symbol.iterator]; if (!m) return o; var i = m.call(o), r, ar = [], e; try { while ((n === void 0 || n-- > 0) && !(r = i.next()).done) ar.push(r.value); } catch (error) { e = { error: error }; } finally { try { if (r && !r.done && (m = i["return"])) m.call(i); } finally { if (e) throw e.error; } } return ar; } function __spreadArray(to, from, pack) { if (pack || arguments.length === 2) for (var i = 0, l = from.length, ar; i < l; i++) { if (ar || !(i in from)) { if (!ar) ar = Array.prototype.slice.call(from, 0, i); ar[i] = from[i]; } } return to.concat(ar || Array.prototype.slice.call(from)); } /** * Browser-safe usage of process */ var defaultEnvironment = "production"; var env = typeof process === "undefined" || process.env === undefined ? defaultEnvironment : "development" ; var createDefinition = function (propNames) { return ({ isEnabled: function (props) { return propNames.some(function (name) { return !!props[name]; }); }, }); }; var featureDefinitions = { measureLayout: createDefinition(["layout", "layoutId", "drag"]), animation: createDefinition([ "animate", "exit", "variants", "whileHover", "whileTap", "whileFocus", "whileDrag", "whileInView", ]), exit: createDefinition(["exit"]), drag: createDefinition(["drag", "dragControls"]), focus: createDefinition(["whileFocus"]), hover: createDefinition(["whileHover", "onHoverStart", "onHoverEnd"]), tap: createDefinition(["whileTap", "onTap", "onTapStart", "onTapCancel"]), pan: createDefinition([ "onPan", "onPanStart", "onPanSessionStart", "onPanEnd", ]), inView: createDefinition([ "whileInView", "onViewportEnter", "onViewportLeave", ]), }; function loadFeatures(features) { for (var key in features) { if (features[key] === null) continue; if (key === "projectionNodeConstructor") { featureDefinitions.projectionNodeConstructor = features[key]; } else { featureDefinitions[key].Component = features[key]; } } } var warning = function () { }; var invariant = function () { }; { warning = function (check, message) { if (!check && typeof console !== 'undefined') { console.warn(message); } }; invariant = function (check, message) { if (!check) { throw new Error(message); } }; } var LazyContext = React.createContext({ strict: false }); var featureNames = Object.keys(featureDefinitions); var numFeatures = featureNames.length; /** * Load features via renderless components based on the provided MotionProps. */ function useFeatures(props, visualElement, preloadedFeatures) { var features = []; var lazyContext = React.useContext(LazyContext); if (!visualElement) return null; /** * If we're in development mode, check to make sure we're not rendering a motion component * as a child of LazyMotion, as this will break the file-size benefits of using it. */ if (env !== "production" && preloadedFeatures && lazyContext.strict) { invariant(false, "You have rendered a `motion` component within a `LazyMotion` component. This will break tree shaking. Import and render a `m` component instead."); } for (var i = 0; i < numFeatures; i++) { var name_1 = featureNames[i]; var _a = featureDefinitions[name_1], isEnabled = _a.isEnabled, Component = _a.Component; /** * It might be possible in the future to use this moment to * dynamically request functionality. In initial tests this * was producing a lot of duplication amongst bundles. */ if (isEnabled(props) && Component) { features.push(React__namespace.createElement(Component, __assign({ key: name_1 }, props, { visualElement: visualElement }))); } } return features; } /** * @public */ var MotionConfigContext = React.createContext({ transformPagePoint: function (p) { return p; }, isStatic: false, reducedMotion: "never", }); var MotionContext = React.createContext({}); function useVisualElementContext() { return React.useContext(MotionContext).visualElement; } /** * @public */ var PresenceContext = React.createContext(null); var isBrowser = typeof document !== "undefined"; var useIsomorphicLayoutEffect = isBrowser ? React.useLayoutEffect : React.useEffect; // Does this device prefer reduced motion? Returns `null` server-side. var prefersReducedMotion = { current: null }; var hasDetected = false; function initPrefersReducedMotion() { hasDetected = true; if (!isBrowser) return; if (window.matchMedia) { var motionMediaQuery_1 = window.matchMedia("(prefers-reduced-motion)"); var setReducedMotionPreferences = function () { return (prefersReducedMotion.current = motionMediaQuery_1.matches); }; motionMediaQuery_1.addListener(setReducedMotionPreferences); setReducedMotionPreferences(); } else { prefersReducedMotion.current = false; } } /** * A hook that returns `true` if we should be using reduced motion based on the current device's Reduced Motion setting. * * This can be used to implement changes to your UI based on Reduced Motion. For instance, replacing motion-sickness inducing * `x`/`y` animations with `opacity`, disabling the autoplay of background videos, or turning off parallax motion. * * It will actively respond to changes and re-render your components with the latest setting. * * ```jsx * export function Sidebar({ isOpen }) { * const shouldReduceMotion = useReducedMotion() * const closedX = shouldReduceMotion ? 0 : "-100%" * * return ( * * ) * } * ``` * * @return boolean * * @public */ function useReducedMotion() { /** * Lazy initialisation of prefersReducedMotion */ !hasDetected && initPrefersReducedMotion(); var _a = __read(React.useState(prefersReducedMotion.current), 1), shouldReduceMotion = _a[0]; /** * TODO See if people miss automatically updating shouldReduceMotion setting */ return shouldReduceMotion; } function useReducedMotionConfig() { var reducedMotionPreference = useReducedMotion(); var reducedMotion = React.useContext(MotionConfigContext).reducedMotion; if (reducedMotion === "never") { return false; } else if (reducedMotion === "always") { return true; } else { return reducedMotionPreference; } } function useVisualElement(Component, visualState, props, createVisualElement) { var lazyContext = React.useContext(LazyContext); var parent = useVisualElementContext(); var presenceContext = React.useContext(PresenceContext); var shouldReduceMotion = useReducedMotionConfig(); var visualElementRef = React.useRef(undefined); /** * If we haven't preloaded a renderer, check to see if we have one lazy-loaded */ if (!createVisualElement) createVisualElement = lazyContext.renderer; if (!visualElementRef.current && createVisualElement) { visualElementRef.current = createVisualElement(Component, { visualState: visualState, parent: parent, props: props, presenceId: presenceContext === null || presenceContext === void 0 ? void 0 : presenceContext.id, blockInitialAnimation: (presenceContext === null || presenceContext === void 0 ? void 0 : presenceContext.initial) === false, shouldReduceMotion: shouldReduceMotion, }); } var visualElement = visualElementRef.current; useIsomorphicLayoutEffect(function () { visualElement === null || visualElement === void 0 ? void 0 : visualElement.syncRender(); }); React.useEffect(function () { var _a; (_a = visualElement === null || visualElement === void 0 ? void 0 : visualElement.animationState) === null || _a === void 0 ? void 0 : _a.animateChanges(); }); useIsomorphicLayoutEffect(function () { return function () { return visualElement === null || visualElement === void 0 ? void 0 : visualElement.notifyUnmount(); }; }, []); return visualElement; } function isRefObject(ref) { return (typeof ref === "object" && Object.prototype.hasOwnProperty.call(ref, "current")); } /** * Creates a ref function that, when called, hydrates the provided * external ref and VisualElement. */ function useMotionRef(visualState, visualElement, externalRef) { return React.useCallback(function (instance) { var _a; instance && ((_a = visualState.mount) === null || _a === void 0 ? void 0 : _a.call(visualState, instance)); if (visualElement) { instance ? visualElement.mount(instance) : visualElement.unmount(); } if (externalRef) { if (typeof externalRef === "function") { externalRef(instance); } else if (isRefObject(externalRef)) { externalRef.current = instance; } } }, /** * Only pass a new ref callback to React if we've received a visual element * factory. Otherwise we'll be mounting/remounting every time externalRef * or other dependencies change. */ [visualElement]); } /** * Decides if the supplied variable is an array of variant labels */ function isVariantLabels(v) { return Array.isArray(v); } /** * Decides if the supplied variable is variant label */ function isVariantLabel(v) { return typeof v === "string" || isVariantLabels(v); } /** * Creates an object containing the latest state of every MotionValue on a VisualElement */ function getCurrent(visualElement) { var current = {}; visualElement.forEachValue(function (value, key) { return (current[key] = value.get()); }); return current; } /** * Creates an object containing the latest velocity of every MotionValue on a VisualElement */ function getVelocity$1(visualElement) { var velocity = {}; visualElement.forEachValue(function (value, key) { return (velocity[key] = value.getVelocity()); }); return velocity; } function resolveVariantFromProps(props, definition, custom, currentValues, currentVelocity) { var _a; if (currentValues === void 0) { currentValues = {}; } if (currentVelocity === void 0) { currentVelocity = {}; } /** * If the variant definition is a function, resolve. */ if (typeof definition === "function") { definition = definition(custom !== null && custom !== void 0 ? custom : props.custom, currentValues, currentVelocity); } /** * If the variant definition is a variant label, or * the function returned a variant label, resolve. */ if (typeof definition === "string") { definition = (_a = props.variants) === null || _a === void 0 ? void 0 : _a[definition]; } /** * At this point we've resolved both functions and variant labels, * but the resolved variant label might itself have been a function. * If so, resolve. This can only have returned a valid target object. */ if (typeof definition === "function") { definition = definition(custom !== null && custom !== void 0 ? custom : props.custom, currentValues, currentVelocity); } return definition; } function resolveVariant(visualElement, definition, custom) { var props = visualElement.getProps(); return resolveVariantFromProps(props, definition, custom !== null && custom !== void 0 ? custom : props.custom, getCurrent(visualElement), getVelocity$1(visualElement)); } function checkIfControllingVariants(props) { var _a; return (typeof ((_a = props.animate) === null || _a === void 0 ? void 0 : _a.start) === "function" || isVariantLabel(props.initial) || isVariantLabel(props.animate) || isVariantLabel(props.whileHover) || isVariantLabel(props.whileDrag) || isVariantLabel(props.whileTap) || isVariantLabel(props.whileFocus) || isVariantLabel(props.exit)); } function checkIfVariantNode(props) { return Boolean(checkIfControllingVariants(props) || props.variants); } function getCurrentTreeVariants(props, context) { if (checkIfControllingVariants(props)) { var initial = props.initial, animate = props.animate; return { initial: initial === false || isVariantLabel(initial) ? initial : undefined, animate: isVariantLabel(animate) ? animate : undefined, }; } return props.inherit !== false ? context : {}; } function useCreateMotionContext(props) { var _a = getCurrentTreeVariants(props, React.useContext(MotionContext)), initial = _a.initial, animate = _a.animate; return React.useMemo(function () { return ({ initial: initial, animate: animate }); }, [variantLabelsAsDependency(initial), variantLabelsAsDependency(animate)]); } function variantLabelsAsDependency(prop) { return Array.isArray(prop) ? prop.join(" ") : prop; } /** * Creates a constant value over the lifecycle of a component. * * Even if `useMemo` is provided an empty array as its final argument, it doesn't offer * a guarantee that it won't re-run for performance reasons later on. By using `useConstant` * you can ensure that initialisers don't execute twice or more. */ function useConstant(init) { var ref = React.useRef(null); if (ref.current === null) { ref.current = init(); } return ref.current; } /** * This should only ever be modified on the client otherwise it'll * persist through server requests. If we need instanced states we * could lazy-init via root. */ var globalProjectionState = { /** * Global flag as to whether the tree has animated since the last time * we resized the window */ hasAnimatedSinceResize: true, /** * We set this to true once, on the first update. Any nodes added to the tree beyond that * update will be given a `data-projection-id` attribute. */ hasEverUpdated: false, }; var id$1 = 1; function useProjectionId() { return useConstant(function () { if (globalProjectionState.hasEverUpdated) { return id$1++; } }); } var LayoutGroupContext = React.createContext({}); /** * Internal, exported only for usage in Framer */ var SwitchLayoutGroupContext = React.createContext({}); function useProjection(projectionId, _a, visualElement, ProjectionNodeConstructor) { var _b; var layoutId = _a.layoutId, layout = _a.layout, drag = _a.drag, dragConstraints = _a.dragConstraints, layoutScroll = _a.layoutScroll; var initialPromotionConfig = React.useContext(SwitchLayoutGroupContext); if (!ProjectionNodeConstructor || !visualElement || (visualElement === null || visualElement === void 0 ? void 0 : visualElement.projection)) { return; } visualElement.projection = new ProjectionNodeConstructor(projectionId, visualElement.getLatestValues(), (_b = visualElement.parent) === null || _b === void 0 ? void 0 : _b.projection); visualElement.projection.setOptions({ layoutId: layoutId, layout: layout, alwaysMeasureLayout: Boolean(drag) || (dragConstraints && isRefObject(dragConstraints)), visualElement: visualElement, scheduleRender: function () { return visualElement.scheduleRender(); }, /** * TODO: Update options in an effect. This could be tricky as it'll be too late * to update by the time layout animations run. * We also need to fix this safeToRemove by linking it up to the one returned by usePresence, * ensuring it gets called if there's no potential layout animations. * */ animationType: typeof layout === "string" ? layout : "both", initialPromotionConfig: initialPromotionConfig, layoutScroll: layoutScroll, }); } var VisualElementHandler = /** @class */ (function (_super) { __extends(VisualElementHandler, _super); function VisualElementHandler() { return _super !== null && _super.apply(this, arguments) || this; } /** * Update visual element props as soon as we know this update is going to be commited. */ VisualElementHandler.prototype.getSnapshotBeforeUpdate = function () { this.updateProps(); return null; }; VisualElementHandler.prototype.componentDidUpdate = function () { }; VisualElementHandler.prototype.updateProps = function () { var _a = this.props, visualElement = _a.visualElement, props = _a.props; if (visualElement) visualElement.setProps(props); }; VisualElementHandler.prototype.render = function () { return this.props.children; }; return VisualElementHandler; }(React__default["default"].Component)); /** * Create a `motion` component. * * This function accepts a Component argument, which can be either a string (ie "div" * for `motion.div`), or an actual React component. * * Alongside this is a config option which provides a way of rendering the provided * component "offline", or outside the React render cycle. */ function createMotionComponent(_a) { var preloadedFeatures = _a.preloadedFeatures, createVisualElement = _a.createVisualElement, projectionNodeConstructor = _a.projectionNodeConstructor, useRender = _a.useRender, useVisualState = _a.useVisualState, Component = _a.Component; preloadedFeatures && loadFeatures(preloadedFeatures); function MotionComponent(props, externalRef) { var layoutId = useLayoutId(props); props = __assign(__assign({}, props), { layoutId: layoutId }); /** * If we're rendering in a static environment, we only visually update the component * as a result of a React-rerender rather than interactions or animations. This * means we don't need to load additional memory structures like VisualElement, * or any gesture/animation features. */ var config = React.useContext(MotionConfigContext); var features = null; var context = useCreateMotionContext(props); /** * Create a unique projection ID for this component. If a new component is added * during a layout animation we'll use this to query the DOM and hydrate its ref early, allowing * us to measure it as soon as any layout effect flushes pending layout animations. * * Performance note: It'd be better not to have to search the DOM for these elements. * For newly-entering components it could be enough to only correct treeScale, in which * case we could mount in a scale-correction mode. This wouldn't be enough for * shared element transitions however. Perhaps for those we could revert to a root node * that gets forceRendered and layout animations are triggered on its layout effect. */ var projectionId = config.isStatic ? undefined : useProjectionId(); /** * */ var visualState = useVisualState(props, config.isStatic); if (!config.isStatic && isBrowser) { /** * Create a VisualElement for this component. A VisualElement provides a common * interface to renderer-specific APIs (ie DOM/Three.js etc) as well as * providing a way of rendering to these APIs outside of the React render loop * for more performant animations and interactions */ context.visualElement = useVisualElement(Component, visualState, __assign(__assign({}, config), props), createVisualElement); useProjection(projectionId, props, context.visualElement, projectionNodeConstructor || featureDefinitions.projectionNodeConstructor); /** * Load Motion gesture and animation features. These are rendered as renderless * components so each feature can optionally make use of React lifecycle methods. */ features = useFeatures(props, context.visualElement, preloadedFeatures); } /** * The mount order and hierarchy is specific to ensure our element ref * is hydrated by the time features fire their effects. */ return (React__namespace.createElement(VisualElementHandler, { visualElement: context.visualElement, props: __assign(__assign({}, config), props) }, features, React__namespace.createElement(MotionContext.Provider, { value: context }, useRender(Component, props, projectionId, useMotionRef(visualState, context.visualElement, externalRef), visualState, config.isStatic, context.visualElement)))); } return React.forwardRef(MotionComponent); } function useLayoutId(_a) { var _b; var layoutId = _a.layoutId; var layoutGroupId = (_b = React.useContext(LayoutGroupContext)) === null || _b === void 0 ? void 0 : _b.id; return layoutGroupId && layoutId !== undefined ? layoutGroupId + "-" + layoutId : layoutId; } /** * Convert any React component into a `motion` component. The provided component * **must** use `React.forwardRef` to the underlying DOM component you want to animate. * * ```jsx * const Component = React.forwardRef((props, ref) => { * return
* }) * * const MotionComponent = motion(Component) * ``` * * @public */ function createMotionProxy(createConfig) { function custom(Component, customMotionComponentConfig) { if (customMotionComponentConfig === void 0) { customMotionComponentConfig = {}; } return createMotionComponent(createConfig(Component, customMotionComponentConfig)); } if (typeof Proxy === "undefined") { return custom; } /** * A cache of generated `motion` components, e.g `motion.div`, `motion.input` etc. * Rather than generating them anew every render. */ var componentCache = new Map(); return new Proxy(custom, { /** * Called when `motion` is referenced with a prop: `motion.div`, `motion.input` etc. * The prop name is passed through as `key` and we can use that to generate a `motion` * DOM component with that name. */ get: function (_target, key) { /** * If this element doesn't exist in the component cache, create it and cache. */ if (!componentCache.has(key)) { componentCache.set(key, custom(key)); } return componentCache.get(key); }, }); } /** * We keep these listed seperately as we use the lowercase tag names as part * of the runtime bundle to detect SVG components */ var lowercaseSVGElements = [ "animate", "circle", "defs", "desc", "ellipse", "g", "image", "line", "filter", "marker", "mask", "metadata", "path", "pattern", "polygon", "polyline", "rect", "stop", "svg", "switch", "symbol", "text", "tspan", "use", "view", ]; function isSVGComponent(Component) { if ( /** * If it's not a string, it's a custom React component. Currently we only support * HTML custom React components. */ typeof Component !== "string" || /** * If it contains a dash, the element is a custom HTML webcomponent. */ Component.includes("-")) { return false; } else if ( /** * If it's in our list of lowercase SVG tags, it's an SVG component */ lowercaseSVGElements.indexOf(Component) > -1 || /** * If it contains a capital letter, it's an SVG component */ /[A-Z]/.test(Component)) { return true; } return false; } var scaleCorrectors = {}; function addScaleCorrector(correctors) { Object.assign(scaleCorrectors, correctors); } /** * A list of all transformable axes. We'll use this list to generated a version * of each axes for each transform. */ var transformAxes = ["", "X", "Y", "Z"]; /** * An ordered array of each transformable value. By default, transform values * will be sorted to this order. */ var order = ["translate", "scale", "rotate", "skew"]; /** * Generate a list of every possible transform key. */ var transformProps = ["transformPerspective", "x", "y", "z"]; order.forEach(function (operationKey) { return transformAxes.forEach(function (axesKey) { return transformProps.push(operationKey + axesKey); }); }); /** * A function to use with Array.sort to sort transform keys by their default order. */ function sortTransformProps(a, b) { return transformProps.indexOf(a) - transformProps.indexOf(b); } /** * A quick lookup for transform props. */ var transformPropSet = new Set(transformProps); function isTransformProp(key) { return transformPropSet.has(key); } /** * A quick lookup for transform origin props */ var transformOriginProps = new Set(["originX", "originY", "originZ"]); function isTransformOriginProp(key) { return transformOriginProps.has(key); } function isForcedMotionValue(key, _a) { var layout = _a.layout, layoutId = _a.layoutId; return (isTransformProp(key) || isTransformOriginProp(key) || ((layout || layoutId !== undefined) && (!!scaleCorrectors[key] || key === "opacity"))); } var isMotionValue = function (value) { return Boolean(value !== null && typeof value === "object" && value.getVelocity); }; var translateAlias = { x: "translateX", y: "translateY", z: "translateZ", transformPerspective: "perspective", }; /** * Build a CSS transform style from individual x/y/scale etc properties. * * This outputs with a default order of transforms/scales/rotations, this can be customised by * providing a transformTemplate function. */ function buildTransform(_a, _b, transformIsDefault, transformTemplate) { var transform = _a.transform, transformKeys = _a.transformKeys; var _c = _b.enableHardwareAcceleration, enableHardwareAcceleration = _c === void 0 ? true : _c, _d = _b.allowTransformNone, allowTransformNone = _d === void 0 ? true : _d; // The transform string we're going to build into. var transformString = ""; // Transform keys into their default order - this will determine the output order. transformKeys.sort(sortTransformProps); // Track whether the defined transform has a defined z so we don't add a // second to enable hardware acceleration var transformHasZ = false; // Loop over each transform and build them into transformString var numTransformKeys = transformKeys.length; for (var i = 0; i < numTransformKeys; i++) { var key = transformKeys[i]; transformString += "".concat(translateAlias[key] || key, "(").concat(transform[key], ") "); if (key === "z") transformHasZ = true; } if (!transformHasZ && enableHardwareAcceleration) { transformString += "translateZ(0)"; } else { transformString = transformString.trim(); } // If we have a custom `transform` template, pass our transform values and // generated transformString to that before returning if (transformTemplate) { transformString = transformTemplate(transform, transformIsDefault ? "" : transformString); } else if (allowTransformNone && transformIsDefault) { transformString = "none"; } return transformString; } /** * Build a transformOrigin style. Uses the same defaults as the browser for * undefined origins. */ function buildTransformOrigin(_a) { var _b = _a.originX, originX = _b === void 0 ? "50%" : _b, _c = _a.originY, originY = _c === void 0 ? "50%" : _c, _d = _a.originZ, originZ = _d === void 0 ? 0 : _d; return "".concat(originX, " ").concat(originY, " ").concat(originZ); } /** * Returns true if the provided key is a CSS variable */ function isCSSVariable$1(key) { return key.startsWith("--"); } /** * Provided a value and a ValueType, returns the value as that value type. */ var getValueAsType = function (value, type) { return type && typeof value === "number" ? type.transform(value) : value; }; const clamp$2 = (min, max) => (v) => Math.max(Math.min(v, max), min); const sanitize = (v) => (v % 1 ? Number(v.toFixed(5)) : v); const floatRegex = /(-)?([\d]*\.?[\d])+/g; const colorRegex = /(#[0-9a-f]{6}|#[0-9a-f]{3}|#(?:[0-9a-f]{2}){2,4}|(rgb|hsl)a?\((-?[\d\.]+%?[,\s]+){2,3}\s*\/*\s*[\d\.]+%?\))/gi; const singleColorRegex = /^(#[0-9a-f]{3}|#(?:[0-9a-f]{2}){2,4}|(rgb|hsl)a?\((-?[\d\.]+%?[,\s]+){2,3}\s*\/*\s*[\d\.]+%?\))$/i; function isString$1(v) { return typeof v === 'string'; } const number = { test: (v) => typeof v === 'number', parse: parseFloat, transform: (v) => v, }; const alpha = Object.assign(Object.assign({}, number), { transform: clamp$2(0, 1) }); const scale = Object.assign(Object.assign({}, number), { default: 1 }); const createUnitType = (unit) => ({ test: (v) => isString$1(v) && v.endsWith(unit) && v.split(' ').length === 1, parse: parseFloat, transform: (v) => `${v}${unit}`, }); const degrees = createUnitType('deg'); const percent = createUnitType('%'); const px = createUnitType('px'); const vh = createUnitType('vh'); const vw = createUnitType('vw'); const progressPercentage = Object.assign(Object.assign({}, percent), { parse: (v) => percent.parse(v) / 100, transform: (v) => percent.transform(v * 100) }); const isColorString = (type, testProp) => (v) => { return Boolean((isString$1(v) && singleColorRegex.test(v) && v.startsWith(type)) || (testProp && Object.prototype.hasOwnProperty.call(v, testProp))); }; const splitColor = (aName, bName, cName) => (v) => { if (!isString$1(v)) return v; const [a, b, c, alpha] = v.match(floatRegex); return { [aName]: parseFloat(a), [bName]: parseFloat(b), [cName]: parseFloat(c), alpha: alpha !== undefined ? parseFloat(alpha) : 1, }; }; const hsla = { test: isColorString('hsl', 'hue'), parse: splitColor('hue', 'saturation', 'lightness'), transform: ({ hue, saturation, lightness, alpha: alpha$1 = 1 }) => { return ('hsla(' + Math.round(hue) + ', ' + percent.transform(sanitize(saturation)) + ', ' + percent.transform(sanitize(lightness)) + ', ' + sanitize(alpha.transform(alpha$1)) + ')'); }, }; const clampRgbUnit = clamp$2(0, 255); const rgbUnit = Object.assign(Object.assign({}, number), { transform: (v) => Math.round(clampRgbUnit(v)) }); const rgba = { test: isColorString('rgb', 'red'), parse: splitColor('red', 'green', 'blue'), transform: ({ red, green, blue, alpha: alpha$1 = 1 }) => 'rgba(' + rgbUnit.transform(red) + ', ' + rgbUnit.transform(green) + ', ' + rgbUnit.transform(blue) + ', ' + sanitize(alpha.transform(alpha$1)) + ')', }; function parseHex(v) { let r = ''; let g = ''; let b = ''; let a = ''; if (v.length > 5) { r = v.substr(1, 2); g = v.substr(3, 2); b = v.substr(5, 2); a = v.substr(7, 2); } else { r = v.substr(1, 1); g = v.substr(2, 1); b = v.substr(3, 1); a = v.substr(4, 1); r += r; g += g; b += b; a += a; } return { red: parseInt(r, 16), green: parseInt(g, 16), blue: parseInt(b, 16), alpha: a ? parseInt(a, 16) / 255 : 1, }; } const hex = { test: isColorString('#'), parse: parseHex, transform: rgba.transform, }; const color = { test: (v) => rgba.test(v) || hex.test(v) || hsla.test(v), parse: (v) => { if (rgba.test(v)) { return rgba.parse(v); } else if (hsla.test(v)) { return hsla.parse(v); } else { return hex.parse(v); } }, transform: (v) => { return isString$1(v) ? v : v.hasOwnProperty('red') ? rgba.transform(v) : hsla.transform(v); }, }; const colorToken = '${c}'; const numberToken = '${n}'; function test(v) { var _a, _b, _c, _d; return (isNaN(v) && isString$1(v) && ((_b = (_a = v.match(floatRegex)) === null || _a === void 0 ? void 0 : _a.length) !== null && _b !== void 0 ? _b : 0) + ((_d = (_c = v.match(colorRegex)) === null || _c === void 0 ? void 0 : _c.length) !== null && _d !== void 0 ? _d : 0) > 0); } function analyse$1(v) { if (typeof v === 'number') v = `${v}`; const values = []; let numColors = 0; const colors = v.match(colorRegex); if (colors) { numColors = colors.length; v = v.replace(colorRegex, colorToken); values.push(...colors.map(color.parse)); } const numbers = v.match(floatRegex); if (numbers) { v = v.replace(floatRegex, numberToken); values.push(...numbers.map(number.parse)); } return { values, numColors, tokenised: v }; } function parse(v) { return analyse$1(v).values; } function createTransformer(v) { const { values, numColors, tokenised } = analyse$1(v); const numValues = values.length; return (v) => { let output = tokenised; for (let i = 0; i < numValues; i++) { output = output.replace(i < numColors ? colorToken : numberToken, i < numColors ? color.transform(v[i]) : sanitize(v[i])); } return output; }; } const convertNumbersToZero = (v) => typeof v === 'number' ? 0 : v; function getAnimatableNone$1(v) { const parsed = parse(v); const transformer = createTransformer(v); return transformer(parsed.map(convertNumbersToZero)); } const complex = { test, parse, createTransformer, getAnimatableNone: getAnimatableNone$1 }; const maxDefaults = new Set(['brightness', 'contrast', 'saturate', 'opacity']); function applyDefaultFilter(v) { let [name, value] = v.slice(0, -1).split('('); if (name === 'drop-shadow') return v; const [number] = value.match(floatRegex) || []; if (!number) return v; const unit = value.replace(number, ''); let defaultValue = maxDefaults.has(name) ? 1 : 0; if (number !== value) defaultValue *= 100; return name + '(' + defaultValue + unit + ')'; } const functionRegex = /([a-z-]*)\(.*?\)/g; const filter = Object.assign(Object.assign({}, complex), { getAnimatableNone: (v) => { const functions = v.match(functionRegex); return functions ? functions.map(applyDefaultFilter).join(' ') : v; } }); var int = __assign(__assign({}, number), { transform: Math.round }); var numberValueTypes = { // Border props borderWidth: px, borderTopWidth: px, borderRightWidth: px, borderBottomWidth: px, borderLeftWidth: px, borderRadius: px, radius: px, borderTopLeftRadius: px, borderTopRightRadius: px, borderBottomRightRadius: px, borderBottomLeftRadius: px, // Positioning props width: px, maxWidth: px, height: px, maxHeight: px, size: px, top: px, right: px, bottom: px, left: px, // Spacing props padding: px, paddingTop: px, paddingRight: px, paddingBottom: px, paddingLeft: px, margin: px, marginTop: px, marginRight: px, marginBottom: px, marginLeft: px, // Transform props rotate: degrees, rotateX: degrees, rotateY: degrees, rotateZ: degrees, scale: scale, scaleX: scale, scaleY: scale, scaleZ: scale, skew: degrees, skewX: degrees, skewY: degrees, distance: px, translateX: px, translateY: px, translateZ: px, x: px, y: px, z: px, perspective: px, transformPerspective: px, opacity: alpha, originX: progressPercentage, originY: progressPercentage, originZ: px, // Misc zIndex: int, // SVG fillOpacity: alpha, strokeOpacity: alpha, numOctaves: int, }; function buildHTMLStyles(state, latestValues, options, transformTemplate) { var _a; var style = state.style, vars = state.vars, transform = state.transform, transformKeys = state.transformKeys, transformOrigin = state.transformOrigin; // Empty the transformKeys array. As we're throwing out refs to its items // this might not be as cheap as suspected. Maybe using the array as a buffer // with a manual incrementation would be better. transformKeys.length = 0; // Track whether we encounter any transform or transformOrigin values. var hasTransform = false; var hasTransformOrigin = false; // Does the calculated transform essentially equal "none"? var transformIsNone = true; /** * Loop over all our latest animated values and decide whether to handle them * as a style or CSS variable. * * Transforms and transform origins are kept seperately for further processing. */ for (var key in latestValues) { var value = latestValues[key]; /** * If this is a CSS variable we don't do any further processing. */ if (isCSSVariable$1(key)) { vars[key] = value; continue; } // Convert the value to its default value type, ie 0 -> "0px" var valueType = numberValueTypes[key]; var valueAsType = getValueAsType(value, valueType); if (isTransformProp(key)) { // If this is a transform, flag to enable further transform processing hasTransform = true; transform[key] = valueAsType; transformKeys.push(key); // If we already know we have a non-default transform, early return if (!transformIsNone) continue; // Otherwise check to see if this is a default transform if (value !== ((_a = valueType.default) !== null && _a !== void 0 ? _a : 0)) transformIsNone = false; } else if (isTransformOriginProp(key)) { transformOrigin[key] = valueAsType; // If this is a transform origin, flag and enable further transform-origin processing hasTransformOrigin = true; } else { style[key] = valueAsType; } } if (hasTransform) { style.transform = buildTransform(state, options, transformIsNone, transformTemplate); } else if (transformTemplate) { style.transform = transformTemplate({}, ""); } else if (!latestValues.transform && style.transform) { style.transform = "none"; } if (hasTransformOrigin) { style.transformOrigin = buildTransformOrigin(transformOrigin); } } var createHtmlRenderState = function () { return ({ style: {}, transform: {}, transformKeys: [], transformOrigin: {}, vars: {}, }); }; function copyRawValuesOnly(target, source, props) { for (var key in source) { if (!isMotionValue(source[key]) && !isForcedMotionValue(key, props)) { target[key] = source[key]; } } } function useInitialMotionValues(_a, visualState, isStatic) { var transformTemplate = _a.transformTemplate; return React.useMemo(function () { var state = createHtmlRenderState(); buildHTMLStyles(state, visualState, { enableHardwareAcceleration: !isStatic }, transformTemplate); var vars = state.vars, style = state.style; return __assign(__assign({}, vars), style); }, [visualState]); } function useStyle(props, visualState, isStatic) { var styleProp = props.style || {}; var style = {}; /** * Copy non-Motion Values straight into style */ copyRawValuesOnly(style, styleProp, props); Object.assign(style, useInitialMotionValues(props, visualState, isStatic)); if (props.transformValues) { style = props.transformValues(style); } return style; } function useHTMLProps(props, visualState, isStatic) { // The `any` isn't ideal but it is the type of createElement props argument var htmlProps = {}; var style = useStyle(props, visualState, isStatic); if (Boolean(props.drag) && props.dragListener !== false) { // Disable the ghost element when a user drags htmlProps.draggable = false; // Disable text selection style.userSelect = style.WebkitUserSelect = style.WebkitTouchCallout = "none"; // Disable scrolling on the draggable direction style.touchAction = props.drag === true ? "none" : "pan-".concat(props.drag === "x" ? "y" : "x"); } htmlProps.style = style; return htmlProps; } /** * A list of all valid MotionProps. * * @privateRemarks * This doesn't throw if a `MotionProp` name is missing - it should. */ var validMotionProps = new Set([ "initial", "animate", "exit", "style", "variants", "transition", "transformTemplate", "transformValues", "custom", "inherit", "layout", "layoutId", "layoutDependency", "onLayoutAnimationStart", "onLayoutAnimationComplete", "onLayoutMeasure", "onBeforeLayoutMeasure", "onAnimationStart", "onAnimationComplete", "onUpdate", "onDragStart", "onDrag", "onDragEnd", "onMeasureDragConstraints", "onDirectionLock", "onDragTransitionEnd", "drag", "dragControls", "dragListener", "dragConstraints", "dragDirectionLock", "dragSnapToOrigin", "_dragX", "_dragY", "dragElastic", "dragMomentum", "dragPropagation", "dragTransition", "whileDrag", "onPan", "onPanStart", "onPanEnd", "onPanSessionStart", "onTap", "onTapStart", "onTapCancel", "onHoverStart", "onHoverEnd", "whileFocus", "whileTap", "whileHover", "whileInView", "onViewportEnter", "onViewportLeave", "viewport", "layoutScroll", ]); /** * Check whether a prop name is a valid `MotionProp` key. * * @param key - Name of the property to check * @returns `true` is key is a valid `MotionProp`. * * @public */ function isValidMotionProp(key) { return validMotionProps.has(key); } var shouldForward = function (key) { return !isValidMotionProp(key); }; function loadExternalIsValidProp(isValidProp) { if (!isValidProp) return; // Explicitly filter our events shouldForward = function (key) { return key.startsWith("on") ? !isValidMotionProp(key) : isValidProp(key); }; } /** * Emotion and Styled Components both allow users to pass through arbitrary props to their components * to dynamically generate CSS. They both use the `@emotion/is-prop-valid` package to determine which * of these should be passed to the underlying DOM node. * * However, when styling a Motion component `styled(motion.div)`, both packages pass through *all* props * as it's seen as an arbitrary component rather than a DOM node. Motion only allows arbitrary props * passed through the `custom` prop so it doesn't *need* the payload or computational overhead of * `@emotion/is-prop-valid`, however to fix this problem we need to use it. * * By making it an optionalDependency we can offer this functionality only in the situations where it's * actually required. */ try { /** * We attempt to import this package but require won't be defined in esm environments, in that case * isPropValid will have to be provided via `MotionContext`. In a 6.0.0 this should probably be removed * in favour of explicit injection. */ loadExternalIsValidProp(require("@emotion/is-prop-valid").default); } catch (_a) { // We don't need to actually do anything here - the fallback is the existing `isPropValid`. } function filterProps(props, isDom, forwardMotionProps) { var filteredProps = {}; for (var key in props) { if (shouldForward(key) || (forwardMotionProps === true && isValidMotionProp(key)) || (!isDom && !isValidMotionProp(key)) || // If trying to use native HTML drag events, forward drag listeners (props["draggable"] && key.startsWith("onDrag"))) { filteredProps[key] = props[key]; } } return filteredProps; } function calcOrigin$1(origin, offset, size) { return typeof origin === "string" ? origin : px.transform(offset + size * origin); } /** * The SVG transform origin defaults are different to CSS and is less intuitive, * so we use the measured dimensions of the SVG to reconcile these. */ function calcSVGTransformOrigin(dimensions, originX, originY) { var pxOriginX = calcOrigin$1(originX, dimensions.x, dimensions.width); var pxOriginY = calcOrigin$1(originY, dimensions.y, dimensions.height); return "".concat(pxOriginX, " ").concat(pxOriginY); } var dashKeys = { offset: "stroke-dashoffset", array: "stroke-dasharray", }; var camelKeys = { offset: "strokeDashoffset", array: "strokeDasharray", }; /** * Build SVG path properties. Uses the path's measured length to convert * our custom pathLength, pathSpacing and pathOffset into stroke-dashoffset * and stroke-dasharray attributes. * * This function is mutative to reduce per-frame GC. */ function buildSVGPath(attrs, length, spacing, offset, useDashCase) { if (spacing === void 0) { spacing = 1; } if (offset === void 0) { offset = 0; } if (useDashCase === void 0) { useDashCase = true; } // Normalise path length by setting SVG attribute pathLength to 1 attrs.pathLength = 1; // We use dash case when setting attributes directly to the DOM node and camel case // when defining props on a React component. var keys = useDashCase ? dashKeys : camelKeys; // Build the dash offset attrs[keys.offset] = px.transform(-offset); // Build the dash array var pathLength = px.transform(length); var pathSpacing = px.transform(spacing); attrs[keys.array] = "".concat(pathLength, " ").concat(pathSpacing); } /** * Build SVG visual attrbutes, like cx and style.transform */ function buildSVGAttrs(state, _a, options, transformTemplate) { var attrX = _a.attrX, attrY = _a.attrY, originX = _a.originX, originY = _a.originY, pathLength = _a.pathLength, _b = _a.pathSpacing, pathSpacing = _b === void 0 ? 1 : _b, _c = _a.pathOffset, pathOffset = _c === void 0 ? 0 : _c, // This is object creation, which we try to avoid per-frame. latest = __rest$1(_a, ["attrX", "attrY", "originX", "originY", "pathLength", "pathSpacing", "pathOffset"]); buildHTMLStyles(state, latest, options, transformTemplate); state.attrs = state.style; state.style = {}; var attrs = state.attrs, style = state.style, dimensions = state.dimensions; /** * However, we apply transforms as CSS transforms. So if we detect a transform we take it from attrs * and copy it into style. */ if (attrs.transform) { if (dimensions) style.transform = attrs.transform; delete attrs.transform; } // Parse transformOrigin if (dimensions && (originX !== undefined || originY !== undefined || style.transform)) { style.transformOrigin = calcSVGTransformOrigin(dimensions, originX !== undefined ? originX : 0.5, originY !== undefined ? originY : 0.5); } // Treat x/y not as shortcuts but as actual attributes if (attrX !== undefined) attrs.x = attrX; if (attrY !== undefined) attrs.y = attrY; // Build SVG path if one has been defined if (pathLength !== undefined) { buildSVGPath(attrs, pathLength, pathSpacing, pathOffset, false); } } var createSvgRenderState = function () { return (__assign(__assign({}, createHtmlRenderState()), { attrs: {} })); }; function useSVGProps(props, visualState) { var visualProps = React.useMemo(function () { var state = createSvgRenderState(); buildSVGAttrs(state, visualState, { enableHardwareAcceleration: false }, props.transformTemplate); return __assign(__assign({}, state.attrs), { style: __assign({}, state.style) }); }, [visualState]); if (props.style) { var rawStyles = {}; copyRawValuesOnly(rawStyles, props.style, props); visualProps.style = __assign(__assign({}, rawStyles), visualProps.style); } return visualProps; } function createUseRender(forwardMotionProps) { if (forwardMotionProps === void 0) { forwardMotionProps = false; } var useRender = function (Component, props, projectionId, ref, _a, isStatic) { var latestValues = _a.latestValues; var useVisualProps = isSVGComponent(Component) ? useSVGProps : useHTMLProps; var visualProps = useVisualProps(props, latestValues, isStatic); var filteredProps = filterProps(props, typeof Component === "string", forwardMotionProps); var elementProps = __assign(__assign(__assign({}, filteredProps), visualProps), { ref: ref }); if (projectionId) { elementProps["data-projection-id"] = projectionId; } return React.createElement(Component, elementProps); }; return useRender; } var CAMEL_CASE_PATTERN = /([a-z])([A-Z])/g; var REPLACE_TEMPLATE = "$1-$2"; /** * Convert camelCase to dash-case properties. */ var camelToDash = function (str) { return str.replace(CAMEL_CASE_PATTERN, REPLACE_TEMPLATE).toLowerCase(); }; function renderHTML(element, _a, styleProp, projection) { var style = _a.style, vars = _a.vars; Object.assign(element.style, style, projection && projection.getProjectionStyles(styleProp)); // Loop over any CSS variables and assign those. for (var key in vars) { element.style.setProperty(key, vars[key]); } } /** * A set of attribute names that are always read/written as camel case. */ var camelCaseAttributes = new Set([ "baseFrequency", "diffuseConstant", "kernelMatrix", "kernelUnitLength", "keySplines", "keyTimes", "limitingConeAngle", "markerHeight", "markerWidth", "numOctaves", "targetX", "targetY", "surfaceScale", "specularConstant", "specularExponent", "stdDeviation", "tableValues", "viewBox", "gradientTransform", "pathLength", ]); function renderSVG(element, renderState, _styleProp, projection) { renderHTML(element, renderState, undefined, projection); for (var key in renderState.attrs) { element.setAttribute(!camelCaseAttributes.has(key) ? camelToDash(key) : key, renderState.attrs[key]); } } function scrapeMotionValuesFromProps$1(props) { var style = props.style; var newValues = {}; for (var key in style) { if (isMotionValue(style[key]) || isForcedMotionValue(key, props)) { newValues[key] = style[key]; } } return newValues; } function scrapeMotionValuesFromProps(props) { var newValues = scrapeMotionValuesFromProps$1(props); for (var key in props) { if (isMotionValue(props[key])) { var targetKey = key === "x" || key === "y" ? "attr" + key.toUpperCase() : key; newValues[targetKey] = props[key]; } } return newValues; } function isAnimationControls(v) { return typeof v === "object" && typeof v.start === "function"; } var isKeyframesTarget = function (v) { return Array.isArray(v); }; var isCustomValue = function (v) { return Boolean(v && typeof v === "object" && v.mix && v.toValue); }; var resolveFinalValueInKeyframes = function (v) { // TODO maybe throw if v.length - 1 is placeholder token? return isKeyframesTarget(v) ? v[v.length - 1] || 0 : v; }; /** * If the provided value is a MotionValue, this returns the actual value, otherwise just the value itself * * TODO: Remove and move to library */ function resolveMotionValue(value) { var unwrappedValue = isMotionValue(value) ? value.get() : value; return isCustomValue(unwrappedValue) ? unwrappedValue.toValue() : unwrappedValue; } function makeState(_a, props, context, presenceContext) { var scrapeMotionValuesFromProps = _a.scrapeMotionValuesFromProps, createRenderState = _a.createRenderState, onMount = _a.onMount; var state = { latestValues: makeLatestValues(props, context, presenceContext, scrapeMotionValuesFromProps), renderState: createRenderState(), }; if (onMount) { state.mount = function (instance) { return onMount(props, instance, state); }; } return state; } var makeUseVisualState = function (config) { return function (props, isStatic) { var context = React.useContext(MotionContext); var presenceContext = React.useContext(PresenceContext); return isStatic ? makeState(config, props, context, presenceContext) : useConstant(function () { return makeState(config, props, context, presenceContext); }); }; }; function makeLatestValues(props, context, presenceContext, scrapeMotionValues) { var values = {}; var blockInitialAnimation = (presenceContext === null || presenceContext === void 0 ? void 0 : presenceContext.initial) === false; var motionValues = scrapeMotionValues(props); for (var key in motionValues) { values[key] = resolveMotionValue(motionValues[key]); } var initial = props.initial, animate = props.animate; var isControllingVariants = checkIfControllingVariants(props); var isVariantNode = checkIfVariantNode(props); if (context && isVariantNode && !isControllingVariants && props.inherit !== false) { initial !== null && initial !== void 0 ? initial : (initial = context.initial); animate !== null && animate !== void 0 ? animate : (animate = context.animate); } var initialAnimationIsBlocked = blockInitialAnimation || initial === false; var variantToSet = initialAnimationIsBlocked ? animate : initial; if (variantToSet && typeof variantToSet !== "boolean" && !isAnimationControls(variantToSet)) { var list = Array.isArray(variantToSet) ? variantToSet : [variantToSet]; list.forEach(function (definition) { var resolved = resolveVariantFromProps(props, definition); if (!resolved) return; var transitionEnd = resolved.transitionEnd; resolved.transition; var target = __rest$1(resolved, ["transitionEnd", "transition"]); for (var key in target) { var valueTarget = target[key]; if (Array.isArray(valueTarget)) { /** * Take final keyframe if the initial animation is blocked because * we want to initialise at the end of that blocked animation. */ var index = initialAnimationIsBlocked ? valueTarget.length - 1 : 0; valueTarget = valueTarget[index]; } if (valueTarget !== null) { values[key] = valueTarget; } } for (var key in transitionEnd) values[key] = transitionEnd[key]; }); } return values; } var svgMotionConfig = { useVisualState: makeUseVisualState({ scrapeMotionValuesFromProps: scrapeMotionValuesFromProps, createRenderState: createSvgRenderState, onMount: function (props, instance, _a) { var renderState = _a.renderState, latestValues = _a.latestValues; try { renderState.dimensions = typeof instance.getBBox === "function" ? instance.getBBox() : instance.getBoundingClientRect(); } catch (e) { // Most likely trying to measure an unrendered element under Firefox renderState.dimensions = { x: 0, y: 0, width: 0, height: 0, }; } buildSVGAttrs(renderState, latestValues, { enableHardwareAcceleration: false }, props.transformTemplate); renderSVG(instance, renderState); }, }), }; var htmlMotionConfig = { useVisualState: makeUseVisualState({ scrapeMotionValuesFromProps: scrapeMotionValuesFromProps$1, createRenderState: createHtmlRenderState, }), }; function createDomMotionConfig(Component, _a, preloadedFeatures, createVisualElement, projectionNodeConstructor) { var _b = _a.forwardMotionProps, forwardMotionProps = _b === void 0 ? false : _b; var baseConfig = isSVGComponent(Component) ? svgMotionConfig : htmlMotionConfig; return __assign(__assign({}, baseConfig), { preloadedFeatures: preloadedFeatures, useRender: createUseRender(forwardMotionProps), createVisualElement: createVisualElement, projectionNodeConstructor: projectionNodeConstructor, Component: Component }); } exports.AnimationType = void 0; (function (AnimationType) { AnimationType["Animate"] = "animate"; AnimationType["Hover"] = "whileHover"; AnimationType["Tap"] = "whileTap"; AnimationType["Drag"] = "whileDrag"; AnimationType["Focus"] = "whileFocus"; AnimationType["InView"] = "whileInView"; AnimationType["Exit"] = "exit"; })(exports.AnimationType || (exports.AnimationType = {})); function addDomEvent(target, eventName, handler, options) { if (options === void 0) { options = { passive: true }; } target.addEventListener(eventName, handler, options); return function () { return target.removeEventListener(eventName, handler); }; } /** * Attaches an event listener directly to the provided DOM element. * * Bypassing React's event system can be desirable, for instance when attaching non-passive * event handlers. * * ```jsx * const ref = useRef(null) * * useDomEvent(ref, 'wheel', onWheel, { passive: false }) * * return
* ``` * * @param ref - React.RefObject that's been provided to the element you want to bind the listener to. * @param eventName - Name of the event you want listen for. * @param handler - Function to fire when receiving the event. * @param options - Options to pass to `Event.addEventListener`. * * @public */ function useDomEvent(ref, eventName, handler, options) { React.useEffect(function () { var element = ref.current; if (handler && element) { return addDomEvent(element, eventName, handler, options); } }, [ref, eventName, handler, options]); } /** * * @param props * @param ref * @internal */ function useFocusGesture(_a) { var whileFocus = _a.whileFocus, visualElement = _a.visualElement; var onFocus = function () { var _a; (_a = visualElement.animationState) === null || _a === void 0 ? void 0 : _a.setActive(exports.AnimationType.Focus, true); }; var onBlur = function () { var _a; (_a = visualElement.animationState) === null || _a === void 0 ? void 0 : _a.setActive(exports.AnimationType.Focus, false); }; useDomEvent(visualElement, "focus", whileFocus ? onFocus : undefined); useDomEvent(visualElement, "blur", whileFocus ? onBlur : undefined); } function isMouseEvent(event) { // PointerEvent inherits from MouseEvent so we can't use a straight instanceof check. if (typeof PointerEvent !== "undefined" && event instanceof PointerEvent) { return !!(event.pointerType === "mouse"); } return event instanceof MouseEvent; } function isTouchEvent(event) { var hasTouches = !!event.touches; return hasTouches; } /** * Filters out events not attached to the primary pointer (currently left mouse button) * @param eventHandler */ function filterPrimaryPointer(eventHandler) { return function (event) { var isMouseEvent = event instanceof MouseEvent; var isPrimaryPointer = !isMouseEvent || (isMouseEvent && event.button === 0); if (isPrimaryPointer) { eventHandler(event); } }; } var defaultPagePoint = { pageX: 0, pageY: 0 }; function pointFromTouch(e, pointType) { if (pointType === void 0) { pointType = "page"; } var primaryTouch = e.touches[0] || e.changedTouches[0]; var point = primaryTouch || defaultPagePoint; return { x: point[pointType + "X"], y: point[pointType + "Y"], }; } function pointFromMouse(point, pointType) { if (pointType === void 0) { pointType = "page"; } return { x: point[pointType + "X"], y: point[pointType + "Y"], }; } function extractEventInfo(event, pointType) { if (pointType === void 0) { pointType = "page"; } return { point: isTouchEvent(event) ? pointFromTouch(event, pointType) : pointFromMouse(event, pointType), }; } var wrapHandler = function (handler, shouldFilterPrimaryPointer) { if (shouldFilterPrimaryPointer === void 0) { shouldFilterPrimaryPointer = false; } var listener = function (event) { return handler(event, extractEventInfo(event)); }; return shouldFilterPrimaryPointer ? filterPrimaryPointer(listener) : listener; }; // We check for event support via functions in case they've been mocked by a testing suite. var supportsPointerEvents = function () { return isBrowser && window.onpointerdown === null; }; var supportsTouchEvents = function () { return isBrowser && window.ontouchstart === null; }; var supportsMouseEvents = function () { return isBrowser && window.onmousedown === null; }; var mouseEventNames = { pointerdown: "mousedown", pointermove: "mousemove", pointerup: "mouseup", pointercancel: "mousecancel", pointerover: "mouseover", pointerout: "mouseout", pointerenter: "mouseenter", pointerleave: "mouseleave", }; var touchEventNames = { pointerdown: "touchstart", pointermove: "touchmove", pointerup: "touchend", pointercancel: "touchcancel", }; function getPointerEventName(name) { if (supportsPointerEvents()) { return name; } else if (supportsTouchEvents()) { return touchEventNames[name]; } else if (supportsMouseEvents()) { return mouseEventNames[name]; } return name; } function addPointerEvent(target, eventName, handler, options) { return addDomEvent(target, getPointerEventName(eventName), wrapHandler(handler, eventName === "pointerdown"), options); } function usePointerEvent(ref, eventName, handler, options) { return useDomEvent(ref, getPointerEventName(eventName), handler && wrapHandler(handler, eventName === "pointerdown"), options); } function createLock(name) { var lock = null; return function () { var openLock = function () { lock = null; }; if (lock === null) { lock = name; return openLock; } return false; }; } var globalHorizontalLock = createLock("dragHorizontal"); var globalVerticalLock = createLock("dragVertical"); function getGlobalLock(drag) { var lock = false; if (drag === "y") { lock = globalVerticalLock(); } else if (drag === "x") { lock = globalHorizontalLock(); } else { var openHorizontal_1 = globalHorizontalLock(); var openVertical_1 = globalVerticalLock(); if (openHorizontal_1 && openVertical_1) { lock = function () { openHorizontal_1(); openVertical_1(); }; } else { // Release the locks because we don't use them if (openHorizontal_1) openHorizontal_1(); if (openVertical_1) openVertical_1(); } } return lock; } function isDragActive() { // Check the gesture lock - if we get it, it means no drag gesture is active // and we can safely fire the tap gesture. var openGestureLock = getGlobalLock(true); if (!openGestureLock) return true; openGestureLock(); return false; } function createHoverEvent(visualElement, isActive, callback) { return function (event, info) { var _a; if (!isMouseEvent(event) || isDragActive()) return; /** * Ensure we trigger animations before firing event callback */ (_a = visualElement.animationState) === null || _a === void 0 ? void 0 : _a.setActive(exports.AnimationType.Hover, isActive); callback === null || callback === void 0 ? void 0 : callback(event, info); }; } function useHoverGesture(_a) { var onHoverStart = _a.onHoverStart, onHoverEnd = _a.onHoverEnd, whileHover = _a.whileHover, visualElement = _a.visualElement; usePointerEvent(visualElement, "pointerenter", onHoverStart || whileHover ? createHoverEvent(visualElement, true, onHoverStart) : undefined, { passive: !onHoverStart }); usePointerEvent(visualElement, "pointerleave", onHoverEnd || whileHover ? createHoverEvent(visualElement, false, onHoverEnd) : undefined, { passive: !onHoverEnd }); } /** * Recursively traverse up the tree to check whether the provided child node * is the parent or a descendant of it. * * @param parent - Element to find * @param child - Element to test against parent */ var isNodeOrChild = function (parent, child) { if (!child) { return false; } else if (parent === child) { return true; } else { return isNodeOrChild(parent, child.parentElement); } }; function useUnmountEffect(callback) { return React.useEffect(function () { return function () { return callback(); }; }, []); } const clamp$1 = (min, max, v) => Math.min(Math.max(v, min), max); const safeMin = 0.001; const minDuration = 0.01; const maxDuration = 10.0; const minDamping = 0.05; const maxDamping = 1; function findSpring({ duration = 800, bounce = 0.25, velocity = 0, mass = 1, }) { let envelope; let derivative; warning(duration <= maxDuration * 1000, "Spring duration must be 10 seconds or less"); let dampingRatio = 1 - bounce; dampingRatio = clamp$1(minDamping, maxDamping, dampingRatio); duration = clamp$1(minDuration, maxDuration, duration / 1000); if (dampingRatio < 1) { envelope = (undampedFreq) => { const exponentialDecay = undampedFreq * dampingRatio; const delta = exponentialDecay * duration; const a = exponentialDecay - velocity; const b = calcAngularFreq(undampedFreq, dampingRatio); const c = Math.exp(-delta); return safeMin - (a / b) * c; }; derivative = (undampedFreq) => { const exponentialDecay = undampedFreq * dampingRatio; const delta = exponentialDecay * duration; const d = delta * velocity + velocity; const e = Math.pow(dampingRatio, 2) * Math.pow(undampedFreq, 2) * duration; const f = Math.exp(-delta); const g = calcAngularFreq(Math.pow(undampedFreq, 2), dampingRatio); const factor = -envelope(undampedFreq) + safeMin > 0 ? -1 : 1; return (factor * ((d - e) * f)) / g; }; } else { envelope = (undampedFreq) => { const a = Math.exp(-undampedFreq * duration); const b = (undampedFreq - velocity) * duration + 1; return -safeMin + a * b; }; derivative = (undampedFreq) => { const a = Math.exp(-undampedFreq * duration); const b = (velocity - undampedFreq) * (duration * duration); return a * b; }; } const initialGuess = 5 / duration; const undampedFreq = approximateRoot(envelope, derivative, initialGuess); duration = duration * 1000; if (isNaN(undampedFreq)) { return { stiffness: 100, damping: 10, duration, }; } else { const stiffness = Math.pow(undampedFreq, 2) * mass; return { stiffness, damping: dampingRatio * 2 * Math.sqrt(mass * stiffness), duration, }; } } const rootIterations = 12; function approximateRoot(envelope, derivative, initialGuess) { let result = initialGuess; for (let i = 1; i < rootIterations; i++) { result = result - envelope(result) / derivative(result); } return result; } function calcAngularFreq(undampedFreq, dampingRatio) { return undampedFreq * Math.sqrt(1 - dampingRatio * dampingRatio); } const durationKeys = ["duration", "bounce"]; const physicsKeys = ["stiffness", "damping", "mass"]; function isSpringType(options, keys) { return keys.some((key) => options[key] !== undefined); } function getSpringOptions(options) { let springOptions = Object.assign({ velocity: 0.0, stiffness: 100, damping: 10, mass: 1.0, isResolvedFromDuration: false }, options); if (!isSpringType(options, physicsKeys) && isSpringType(options, durationKeys)) { const derived = findSpring(options); springOptions = Object.assign(Object.assign(Object.assign({}, springOptions), derived), { velocity: 0.0, mass: 1.0 }); springOptions.isResolvedFromDuration = true; } return springOptions; } function spring(_a) { var { from = 0.0, to = 1.0, restSpeed = 2, restDelta } = _a, options = __rest$1(_a, ["from", "to", "restSpeed", "restDelta"]); const state = { done: false, value: from }; let { stiffness, damping, mass, velocity, duration, isResolvedFromDuration, } = getSpringOptions(options); let resolveSpring = zero; let resolveVelocity = zero; function createSpring() { const initialVelocity = velocity ? -(velocity / 1000) : 0.0; const initialDelta = to - from; const dampingRatio = damping / (2 * Math.sqrt(stiffness * mass)); const undampedAngularFreq = Math.sqrt(stiffness / mass) / 1000; if (restDelta === undefined) { restDelta = Math.min(Math.abs(to - from) / 100, 0.4); } if (dampingRatio < 1) { const angularFreq = calcAngularFreq(undampedAngularFreq, dampingRatio); resolveSpring = (t) => { const envelope = Math.exp(-dampingRatio * undampedAngularFreq * t); return (to - envelope * (((initialVelocity + dampingRatio * undampedAngularFreq * initialDelta) / angularFreq) * Math.sin(angularFreq * t) + initialDelta * Math.cos(angularFreq * t))); }; resolveVelocity = (t) => { const envelope = Math.exp(-dampingRatio * undampedAngularFreq * t); return (dampingRatio * undampedAngularFreq * envelope * ((Math.sin(angularFreq * t) * (initialVelocity + dampingRatio * undampedAngularFreq * initialDelta)) / angularFreq + initialDelta * Math.cos(angularFreq * t)) - envelope * (Math.cos(angularFreq * t) * (initialVelocity + dampingRatio * undampedAngularFreq * initialDelta) - angularFreq * initialDelta * Math.sin(angularFreq * t))); }; } else if (dampingRatio === 1) { resolveSpring = (t) => to - Math.exp(-undampedAngularFreq * t) * (initialDelta + (initialVelocity + undampedAngularFreq * initialDelta) * t); } else { const dampedAngularFreq = undampedAngularFreq * Math.sqrt(dampingRatio * dampingRatio - 1); resolveSpring = (t) => { const envelope = Math.exp(-dampingRatio * undampedAngularFreq * t); const freqForT = Math.min(dampedAngularFreq * t, 300); return (to - (envelope * ((initialVelocity + dampingRatio * undampedAngularFreq * initialDelta) * Math.sinh(freqForT) + dampedAngularFreq * initialDelta * Math.cosh(freqForT))) / dampedAngularFreq); }; } } createSpring(); return { next: (t) => { const current = resolveSpring(t); if (!isResolvedFromDuration) { const currentVelocity = resolveVelocity(t) * 1000; const isBelowVelocityThreshold = Math.abs(currentVelocity) <= restSpeed; const isBelowDisplacementThreshold = Math.abs(to - current) <= restDelta; state.done = isBelowVelocityThreshold && isBelowDisplacementThreshold; } else { state.done = t >= duration; } state.value = state.done ? to : current; return state; }, flipTarget: () => { velocity = -velocity; [from, to] = [to, from]; createSpring(); }, }; } spring.needsInterpolation = (a, b) => typeof a === "string" || typeof b === "string"; const zero = (_t) => 0; const progress$1 = (from, to, value) => { const toFromDifference = to - from; return toFromDifference === 0 ? 1 : (value - from) / toFromDifference; }; const mix$1 = (from, to, progress) => -progress * from + progress * to + from; function hueToRgb(p, q, t) { if (t < 0) t += 1; if (t > 1) t -= 1; if (t < 1 / 6) return p + (q - p) * 6 * t; if (t < 1 / 2) return q; if (t < 2 / 3) return p + (q - p) * (2 / 3 - t) * 6; return p; } function hslaToRgba({ hue, saturation, lightness, alpha }) { hue /= 360; saturation /= 100; lightness /= 100; let red = 0; let green = 0; let blue = 0; if (!saturation) { red = green = blue = lightness; } else { const q = lightness < 0.5 ? lightness * (1 + saturation) : lightness + saturation - lightness * saturation; const p = 2 * lightness - q; red = hueToRgb(p, q, hue + 1 / 3); green = hueToRgb(p, q, hue); blue = hueToRgb(p, q, hue - 1 / 3); } return { red: Math.round(red * 255), green: Math.round(green * 255), blue: Math.round(blue * 255), alpha, }; } const mixLinearColor = (from, to, v) => { const fromExpo = from * from; const toExpo = to * to; return Math.sqrt(Math.max(0, v * (toExpo - fromExpo) + fromExpo)); }; const colorTypes = [hex, rgba, hsla]; const getColorType = (v) => colorTypes.find((type) => type.test(v)); const notAnimatable = (color) => `'${color}' is not an animatable color. Use the equivalent color code instead.`; const mixColor = (from, to) => { let fromColorType = getColorType(from); let toColorType = getColorType(to); invariant(!!fromColorType, notAnimatable(from)); invariant(!!toColorType, notAnimatable(to)); let fromColor = fromColorType.parse(from); let toColor = toColorType.parse(to); if (fromColorType === hsla) { fromColor = hslaToRgba(fromColor); fromColorType = rgba; } if (toColorType === hsla) { toColor = hslaToRgba(toColor); toColorType = rgba; } const blended = Object.assign({}, fromColor); return (v) => { for (const key in blended) { if (key !== "alpha") { blended[key] = mixLinearColor(fromColor[key], toColor[key], v); } } blended.alpha = mix$1(fromColor.alpha, toColor.alpha, v); return fromColorType.transform(blended); }; }; const isNum = (v) => typeof v === 'number'; const combineFunctions = (a, b) => (v) => b(a(v)); const pipe = (...transformers) => transformers.reduce(combineFunctions); function getMixer$1(origin, target) { if (isNum(origin)) { return (v) => mix$1(origin, target, v); } else if (color.test(origin)) { return mixColor(origin, target); } else { return mixComplex(origin, target); } } const mixArray = (from, to) => { const output = [...from]; const numValues = output.length; const blendValue = from.map((fromThis, i) => getMixer$1(fromThis, to[i])); return (v) => { for (let i = 0; i < numValues; i++) { output[i] = blendValue[i](v); } return output; }; }; const mixObject = (origin, target) => { const output = Object.assign(Object.assign({}, origin), target); const blendValue = {}; for (const key in output) { if (origin[key] !== undefined && target[key] !== undefined) { blendValue[key] = getMixer$1(origin[key], target[key]); } } return (v) => { for (const key in blendValue) { output[key] = blendValue[key](v); } return output; }; }; function analyse(value) { const parsed = complex.parse(value); const numValues = parsed.length; let numNumbers = 0; let numRGB = 0; let numHSL = 0; for (let i = 0; i < numValues; i++) { if (numNumbers || typeof parsed[i] === "number") { numNumbers++; } else { if (parsed[i].hue !== undefined) { numHSL++; } else { numRGB++; } } } return { parsed, numNumbers, numRGB, numHSL }; } const mixComplex = (origin, target) => { const template = complex.createTransformer(target); const originStats = analyse(origin); const targetStats = analyse(target); const canInterpolate = originStats.numHSL === targetStats.numHSL && originStats.numRGB === targetStats.numRGB && originStats.numNumbers >= targetStats.numNumbers; if (canInterpolate) { return pipe(mixArray(originStats.parsed, targetStats.parsed), template); } else { warning(true, `Complex values '${origin}' and '${target}' too different to mix. Ensure all colors are of the same type, and that each contains the same quantity of number and color values. Falling back to instant transition.`); return (p) => `${p > 0 ? target : origin}`; } }; const mixNumber = (from, to) => (p) => mix$1(from, to, p); function detectMixerFactory(v) { if (typeof v === 'number') { return mixNumber; } else if (typeof v === 'string') { if (color.test(v)) { return mixColor; } else { return mixComplex; } } else if (Array.isArray(v)) { return mixArray; } else if (typeof v === 'object') { return mixObject; } } function createMixers(output, ease, customMixer) { const mixers = []; const mixerFactory = customMixer || detectMixerFactory(output[0]); const numMixers = output.length - 1; for (let i = 0; i < numMixers; i++) { let mixer = mixerFactory(output[i], output[i + 1]); if (ease) { const easingFunction = Array.isArray(ease) ? ease[i] : ease; mixer = pipe(easingFunction, mixer); } mixers.push(mixer); } return mixers; } function fastInterpolate([from, to], [mixer]) { return (v) => mixer(progress$1(from, to, v)); } function slowInterpolate(input, mixers) { const inputLength = input.length; const lastInputIndex = inputLength - 1; return (v) => { let mixerIndex = 0; let foundMixerIndex = false; if (v <= input[0]) { foundMixerIndex = true; } else if (v >= input[lastInputIndex]) { mixerIndex = lastInputIndex - 1; foundMixerIndex = true; } if (!foundMixerIndex) { let i = 1; for (; i < inputLength; i++) { if (input[i] > v || i === lastInputIndex) { break; } } mixerIndex = i - 1; } const progressInRange = progress$1(input[mixerIndex], input[mixerIndex + 1], v); return mixers[mixerIndex](progressInRange); }; } function interpolate$1(input, output, { clamp: isClamp = true, ease, mixer } = {}) { const inputLength = input.length; invariant(inputLength === output.length, 'Both input and output ranges must be the same length'); invariant(!ease || !Array.isArray(ease) || ease.length === inputLength - 1, 'Array of easing functions must be of length `input.length - 1`, as it applies to the transitions **between** the defined values.'); if (input[0] > input[inputLength - 1]) { input = [].concat(input); output = [].concat(output); input.reverse(); output.reverse(); } const mixers = createMixers(output, ease, mixer); const interpolator = inputLength === 2 ? fastInterpolate(input, mixers) : slowInterpolate(input, mixers); return isClamp ? (v) => interpolator(clamp$1(input[0], input[inputLength - 1], v)) : interpolator; } const reverseEasing = easing => p => 1 - easing(1 - p); const mirrorEasing = easing => p => p <= 0.5 ? easing(2 * p) / 2 : (2 - easing(2 * (1 - p))) / 2; const createExpoIn = (power) => p => Math.pow(p, power); const createBackIn = (power) => p => p * p * ((power + 1) * p - power); const createAnticipate = (power) => { const backEasing = createBackIn(power); return p => (p *= 2) < 1 ? 0.5 * backEasing(p) : 0.5 * (2 - Math.pow(2, -10 * (p - 1))); }; const DEFAULT_OVERSHOOT_STRENGTH = 1.525; const BOUNCE_FIRST_THRESHOLD = 4.0 / 11.0; const BOUNCE_SECOND_THRESHOLD = 8.0 / 11.0; const BOUNCE_THIRD_THRESHOLD = 9.0 / 10.0; const linear = p => p; const easeIn = createExpoIn(2); const easeOut = reverseEasing(easeIn); const easeInOut = mirrorEasing(easeIn); const circIn = p => 1 - Math.sin(Math.acos(p)); const circOut = reverseEasing(circIn); const circInOut = mirrorEasing(circOut); const backIn = createBackIn(DEFAULT_OVERSHOOT_STRENGTH); const backOut = reverseEasing(backIn); const backInOut = mirrorEasing(backIn); const anticipate = createAnticipate(DEFAULT_OVERSHOOT_STRENGTH); const ca = 4356.0 / 361.0; const cb = 35442.0 / 1805.0; const cc = 16061.0 / 1805.0; const bounceOut = (p) => { if (p === 1 || p === 0) return p; const p2 = p * p; return p < BOUNCE_FIRST_THRESHOLD ? 7.5625 * p2 : p < BOUNCE_SECOND_THRESHOLD ? 9.075 * p2 - 9.9 * p + 3.4 : p < BOUNCE_THIRD_THRESHOLD ? ca * p2 - cb * p + cc : 10.8 * p * p - 20.52 * p + 10.72; }; const bounceIn = reverseEasing(bounceOut); const bounceInOut = (p) => p < 0.5 ? 0.5 * (1.0 - bounceOut(1.0 - p * 2.0)) : 0.5 * bounceOut(p * 2.0 - 1.0) + 0.5; function defaultEasing(values, easing) { return values.map(() => easing || easeInOut).splice(0, values.length - 1); } function defaultOffset$2(values) { const numValues = values.length; return values.map((_value, i) => i !== 0 ? i / (numValues - 1) : 0); } function convertOffsetToTimes(offset, duration) { return offset.map((o) => o * duration); } function keyframes$1({ from = 0, to = 1, ease, offset, duration = 300, }) { const state = { done: false, value: from }; const values = Array.isArray(to) ? to : [from, to]; const times = convertOffsetToTimes(offset && offset.length === values.length ? offset : defaultOffset$2(values), duration); function createInterpolator() { return interpolate$1(times, values, { ease: Array.isArray(ease) ? ease : defaultEasing(values, ease), }); } let interpolator = createInterpolator(); return { next: (t) => { state.value = interpolator(t); state.done = t >= duration; return state; }, flipTarget: () => { values.reverse(); interpolator = createInterpolator(); }, }; } function decay({ velocity = 0, from = 0, power = 0.8, timeConstant = 350, restDelta = 0.5, modifyTarget, }) { const state = { done: false, value: from }; let amplitude = power * velocity; const ideal = from + amplitude; const target = modifyTarget === undefined ? ideal : modifyTarget(ideal); if (target !== ideal) amplitude = target - from; return { next: (t) => { const delta = -amplitude * Math.exp(-t / timeConstant); state.done = !(delta > restDelta || delta < -restDelta); state.value = state.done ? target : target + delta; return state; }, flipTarget: () => { }, }; } const types = { keyframes: keyframes$1, spring, decay }; function detectAnimationFromOptions(config) { if (Array.isArray(config.to)) { return keyframes$1; } else if (types[config.type]) { return types[config.type]; } const keys = new Set(Object.keys(config)); if (keys.has("ease") || (keys.has("duration") && !keys.has("dampingRatio"))) { return keyframes$1; } else if (keys.has("dampingRatio") || keys.has("stiffness") || keys.has("mass") || keys.has("damping") || keys.has("restSpeed") || keys.has("restDelta")) { return spring; } return keyframes$1; } const defaultTimestep = (1 / 60) * 1000; const getCurrentTime$1 = typeof performance !== "undefined" ? () => performance.now() : () => Date.now(); const onNextFrame = typeof window !== "undefined" ? (callback) => window.requestAnimationFrame(callback) : (callback) => setTimeout(() => callback(getCurrentTime$1()), defaultTimestep); function createRenderStep(runNextFrame) { let toRun = []; let toRunNextFrame = []; let numToRun = 0; let isProcessing = false; let flushNextFrame = false; const toKeepAlive = new WeakSet(); const step = { schedule: (callback, keepAlive = false, immediate = false) => { const addToCurrentFrame = immediate && isProcessing; const buffer = addToCurrentFrame ? toRun : toRunNextFrame; if (keepAlive) toKeepAlive.add(callback); if (buffer.indexOf(callback) === -1) { buffer.push(callback); if (addToCurrentFrame && isProcessing) numToRun = toRun.length; } return callback; }, cancel: (callback) => { const index = toRunNextFrame.indexOf(callback); if (index !== -1) toRunNextFrame.splice(index, 1); toKeepAlive.delete(callback); }, process: (frameData) => { if (isProcessing) { flushNextFrame = true; return; } isProcessing = true; [toRun, toRunNextFrame] = [toRunNextFrame, toRun]; toRunNextFrame.length = 0; numToRun = toRun.length; if (numToRun) { for (let i = 0; i < numToRun; i++) { const callback = toRun[i]; callback(frameData); if (toKeepAlive.has(callback)) { step.schedule(callback); runNextFrame(); } } } isProcessing = false; if (flushNextFrame) { flushNextFrame = false; step.process(frameData); } }, }; return step; } const maxElapsed$1 = 40; let useDefaultElapsed = true; let runNextFrame = false; let isProcessing = false; const frame = { delta: 0, timestamp: 0, }; const stepsOrder = [ "read", "update", "preRender", "render", "postRender", ]; const steps = stepsOrder.reduce((acc, key) => { acc[key] = createRenderStep(() => (runNextFrame = true)); return acc; }, {}); const sync = stepsOrder.reduce((acc, key) => { const step = steps[key]; acc[key] = (process, keepAlive = false, immediate = false) => { if (!runNextFrame) startLoop(); return step.schedule(process, keepAlive, immediate); }; return acc; }, {}); const cancelSync = stepsOrder.reduce((acc, key) => { acc[key] = steps[key].cancel; return acc; }, {}); const flushSync = stepsOrder.reduce((acc, key) => { acc[key] = () => steps[key].process(frame); return acc; }, {}); const processStep = (stepId) => steps[stepId].process(frame); const processFrame = (timestamp) => { runNextFrame = false; frame.delta = useDefaultElapsed ? defaultTimestep : Math.max(Math.min(timestamp - frame.timestamp, maxElapsed$1), 1); frame.timestamp = timestamp; isProcessing = true; stepsOrder.forEach(processStep); isProcessing = false; if (runNextFrame) { useDefaultElapsed = false; onNextFrame(processFrame); } }; const startLoop = () => { runNextFrame = true; useDefaultElapsed = true; if (!isProcessing) onNextFrame(processFrame); }; const getFrameData = () => frame; function loopElapsed(elapsed, duration, delay = 0) { return elapsed - duration - delay; } function reverseElapsed(elapsed, duration, delay = 0, isForwardPlayback = true) { return isForwardPlayback ? loopElapsed(duration + -elapsed, duration, delay) : duration - (elapsed - duration) + delay; } function hasRepeatDelayElapsed(elapsed, duration, delay, isForwardPlayback) { return isForwardPlayback ? elapsed >= duration + delay : elapsed <= -delay; } const framesync = (update) => { const passTimestamp = ({ delta }) => update(delta); return { start: () => sync.update(passTimestamp, true), stop: () => cancelSync.update(passTimestamp), }; }; function animate$1(_a) { var _b, _c; var { from, autoplay = true, driver = framesync, elapsed = 0, repeat: repeatMax = 0, repeatType = "loop", repeatDelay = 0, onPlay, onStop, onComplete, onRepeat, onUpdate } = _a, options = __rest$1(_a, ["from", "autoplay", "driver", "elapsed", "repeat", "repeatType", "repeatDelay", "onPlay", "onStop", "onComplete", "onRepeat", "onUpdate"]); let { to } = options; let driverControls; let repeatCount = 0; let computedDuration = options.duration; let latest; let isComplete = false; let isForwardPlayback = true; let interpolateFromNumber; const animator = detectAnimationFromOptions(options); if ((_c = (_b = animator).needsInterpolation) === null || _c === void 0 ? void 0 : _c.call(_b, from, to)) { interpolateFromNumber = interpolate$1([0, 100], [from, to], { clamp: false, }); from = 0; to = 100; } const animation = animator(Object.assign(Object.assign({}, options), { from, to })); function repeat() { repeatCount++; if (repeatType === "reverse") { isForwardPlayback = repeatCount % 2 === 0; elapsed = reverseElapsed(elapsed, computedDuration, repeatDelay, isForwardPlayback); } else { elapsed = loopElapsed(elapsed, computedDuration, repeatDelay); if (repeatType === "mirror") animation.flipTarget(); } isComplete = false; onRepeat && onRepeat(); } function complete() { driverControls.stop(); onComplete && onComplete(); } function update(delta) { if (!isForwardPlayback) delta = -delta; elapsed += delta; if (!isComplete) { const state = animation.next(Math.max(0, elapsed)); latest = state.value; if (interpolateFromNumber) latest = interpolateFromNumber(latest); isComplete = isForwardPlayback ? state.done : elapsed <= 0; } onUpdate === null || onUpdate === void 0 ? void 0 : onUpdate(latest); if (isComplete) { if (repeatCount === 0) computedDuration !== null && computedDuration !== void 0 ? computedDuration : (computedDuration = elapsed); if (repeatCount < repeatMax) { hasRepeatDelayElapsed(elapsed, computedDuration, repeatDelay, isForwardPlayback) && repeat(); } else { complete(); } } } function play() { onPlay === null || onPlay === void 0 ? void 0 : onPlay(); driverControls = driver(update); driverControls.start(); } autoplay && play(); return { stop: () => { onStop === null || onStop === void 0 ? void 0 : onStop(); driverControls.stop(); }, }; } function velocityPerSecond$1(velocity, frameDuration) { return frameDuration ? velocity * (1000 / frameDuration) : 0; } function inertia({ from = 0, velocity = 0, min, max, power = 0.8, timeConstant = 750, bounceStiffness = 500, bounceDamping = 10, restDelta = 1, modifyTarget, driver, onUpdate, onComplete, onStop, }) { let currentAnimation; function isOutOfBounds(v) { return (min !== undefined && v < min) || (max !== undefined && v > max); } function boundaryNearest(v) { if (min === undefined) return max; if (max === undefined) return min; return Math.abs(min - v) < Math.abs(max - v) ? min : max; } function startAnimation(options) { currentAnimation === null || currentAnimation === void 0 ? void 0 : currentAnimation.stop(); currentAnimation = animate$1(Object.assign(Object.assign({}, options), { driver, onUpdate: (v) => { var _a; onUpdate === null || onUpdate === void 0 ? void 0 : onUpdate(v); (_a = options.onUpdate) === null || _a === void 0 ? void 0 : _a.call(options, v); }, onComplete, onStop })); } function startSpring(options) { startAnimation(Object.assign({ type: "spring", stiffness: bounceStiffness, damping: bounceDamping, restDelta }, options)); } if (isOutOfBounds(from)) { startSpring({ from, velocity, to: boundaryNearest(from) }); } else { let target = power * velocity + from; if (typeof modifyTarget !== "undefined") target = modifyTarget(target); const boundary = boundaryNearest(target); const heading = boundary === min ? -1 : 1; let prev; let current; const checkBoundary = (v) => { prev = current; current = v; velocity = velocityPerSecond$1(v - prev, getFrameData().delta); if ((heading === 1 && v > boundary) || (heading === -1 && v < boundary)) { startSpring({ from: v, to: boundary, velocity }); } }; startAnimation({ type: "decay", from, velocity, timeConstant, power, restDelta, modifyTarget, onUpdate: isOutOfBounds(target) ? checkBoundary : undefined, }); } return { stop: () => currentAnimation === null || currentAnimation === void 0 ? void 0 : currentAnimation.stop(), }; } const isPoint = (point) => point.hasOwnProperty('x') && point.hasOwnProperty('y'); const isPoint3D = (point) => isPoint(point) && point.hasOwnProperty('z'); const distance1D = (a, b) => Math.abs(a - b); function distance(a, b) { if (isNum(a) && isNum(b)) { return distance1D(a, b); } else if (isPoint(a) && isPoint(b)) { const xDelta = distance1D(a.x, b.x); const yDelta = distance1D(a.y, b.y); const zDelta = isPoint3D(a) && isPoint3D(b) ? distance1D(a.z, b.z) : 0; return Math.sqrt(Math.pow(xDelta, 2) + Math.pow(yDelta, 2) + Math.pow(zDelta, 2)); } } const wrap$1 = (min, max, v) => { const rangeSize = max - min; return ((((v - min) % rangeSize) + rangeSize) % rangeSize) + min; }; const a = (a1, a2) => 1.0 - 3.0 * a2 + 3.0 * a1; const b = (a1, a2) => 3.0 * a2 - 6.0 * a1; const c = (a1) => 3.0 * a1; const calcBezier = (t, a1, a2) => ((a(a1, a2) * t + b(a1, a2)) * t + c(a1)) * t; const getSlope = (t, a1, a2) => 3.0 * a(a1, a2) * t * t + 2.0 * b(a1, a2) * t + c(a1); const subdivisionPrecision = 0.0000001; const subdivisionMaxIterations = 10; function binarySubdivide(aX, aA, aB, mX1, mX2) { let currentX; let currentT; let i = 0; do { currentT = aA + (aB - aA) / 2.0; currentX = calcBezier(currentT, mX1, mX2) - aX; if (currentX > 0.0) { aB = currentT; } else { aA = currentT; } } while (Math.abs(currentX) > subdivisionPrecision && ++i < subdivisionMaxIterations); return currentT; } const newtonIterations = 8; const newtonMinSlope = 0.001; function newtonRaphsonIterate(aX, aGuessT, mX1, mX2) { for (let i = 0; i < newtonIterations; ++i) { const currentSlope = getSlope(aGuessT, mX1, mX2); if (currentSlope === 0.0) { return aGuessT; } const currentX = calcBezier(aGuessT, mX1, mX2) - aX; aGuessT -= currentX / currentSlope; } return aGuessT; } const kSplineTableSize = 11; const kSampleStepSize = 1.0 / (kSplineTableSize - 1.0); function cubicBezier(mX1, mY1, mX2, mY2) { if (mX1 === mY1 && mX2 === mY2) return linear; const sampleValues = new Float32Array(kSplineTableSize); for (let i = 0; i < kSplineTableSize; ++i) { sampleValues[i] = calcBezier(i * kSampleStepSize, mX1, mX2); } function getTForX(aX) { let intervalStart = 0.0; let currentSample = 1; const lastSample = kSplineTableSize - 1; for (; currentSample !== lastSample && sampleValues[currentSample] <= aX; ++currentSample) { intervalStart += kSampleStepSize; } --currentSample; const dist = (aX - sampleValues[currentSample]) / (sampleValues[currentSample + 1] - sampleValues[currentSample]); const guessForT = intervalStart + dist * kSampleStepSize; const initialSlope = getSlope(guessForT, mX1, mX2); if (initialSlope >= newtonMinSlope) { return newtonRaphsonIterate(aX, guessForT, mX1, mX2); } else if (initialSlope === 0.0) { return guessForT; } else { return binarySubdivide(aX, intervalStart, intervalStart + kSampleStepSize, mX1, mX2); } } return (t) => t === 0 || t === 1 ? t : calcBezier(getTForX(t), mY1, mY2); } /** * @param handlers - * @internal */ function useTapGesture(_a) { var onTap = _a.onTap, onTapStart = _a.onTapStart, onTapCancel = _a.onTapCancel, whileTap = _a.whileTap, visualElement = _a.visualElement; var hasPressListeners = onTap || onTapStart || onTapCancel || whileTap; var isPressing = React.useRef(false); var cancelPointerEndListeners = React.useRef(null); /** * Only set listener to passive if there are no external listeners. */ var eventOptions = { passive: !(onTapStart || onTap || onTapCancel || onPointerDown), }; function removePointerEndListener() { var _a; (_a = cancelPointerEndListeners.current) === null || _a === void 0 ? void 0 : _a.call(cancelPointerEndListeners); cancelPointerEndListeners.current = null; } function checkPointerEnd() { var _a; removePointerEndListener(); isPressing.current = false; (_a = visualElement.animationState) === null || _a === void 0 ? void 0 : _a.setActive(exports.AnimationType.Tap, false); return !isDragActive(); } function onPointerUp(event, info) { if (!checkPointerEnd()) return; /** * We only count this as a tap gesture if the event.target is the same * as, or a child of, this component's element */ !isNodeOrChild(visualElement.getInstance(), event.target) ? onTapCancel === null || onTapCancel === void 0 ? void 0 : onTapCancel(event, info) : onTap === null || onTap === void 0 ? void 0 : onTap(event, info); } function onPointerCancel(event, info) { if (!checkPointerEnd()) return; onTapCancel === null || onTapCancel === void 0 ? void 0 : onTapCancel(event, info); } function onPointerDown(event, info) { var _a; removePointerEndListener(); if (isPressing.current) return; isPressing.current = true; cancelPointerEndListeners.current = pipe(addPointerEvent(window, "pointerup", onPointerUp, eventOptions), addPointerEvent(window, "pointercancel", onPointerCancel, eventOptions)); /** * Ensure we trigger animations before firing event callback */ (_a = visualElement.animationState) === null || _a === void 0 ? void 0 : _a.setActive(exports.AnimationType.Tap, true); onTapStart === null || onTapStart === void 0 ? void 0 : onTapStart(event, info); } usePointerEvent(visualElement, "pointerdown", hasPressListeners ? onPointerDown : undefined, eventOptions); useUnmountEffect(removePointerEndListener); } var warned = new Set(); function warnOnce(condition, message, element) { if (condition || warned.has(message)) return; console.warn(message); if (element) console.warn(element); warned.add(message); } /** * Map an IntersectionHandler callback to an element. We only ever make one handler for one * element, so even though these handlers might all be triggered by different * observers, we can keep them in the same map. */ var observerCallbacks = new WeakMap(); /** * Multiple observers can be created for multiple element/document roots. Each with * different settings. So here we store dictionaries of observers to each root, * using serialised settings (threshold/margin) as lookup keys. */ var observers = new WeakMap(); var fireObserverCallback = function (entry) { var _a; (_a = observerCallbacks.get(entry.target)) === null || _a === void 0 ? void 0 : _a(entry); }; var fireAllObserverCallbacks = function (entries) { entries.forEach(fireObserverCallback); }; function initIntersectionObserver(_a) { var root = _a.root, options = __rest$1(_a, ["root"]); var lookupRoot = root || document; /** * If we don't have an observer lookup map for this root, create one. */ if (!observers.has(lookupRoot)) { observers.set(lookupRoot, {}); } var rootObservers = observers.get(lookupRoot); var key = JSON.stringify(options); /** * If we don't have an observer for this combination of root and settings, * create one. */ if (!rootObservers[key]) { rootObservers[key] = new IntersectionObserver(fireAllObserverCallbacks, __assign({ root: root }, options)); } return rootObservers[key]; } function observeIntersection(element, options, callback) { var rootInteresectionObserver = initIntersectionObserver(options); observerCallbacks.set(element, callback); rootInteresectionObserver.observe(element); return function () { observerCallbacks.delete(element); rootInteresectionObserver.unobserve(element); }; } function useViewport(_a) { var visualElement = _a.visualElement, whileInView = _a.whileInView, onViewportEnter = _a.onViewportEnter, onViewportLeave = _a.onViewportLeave, _b = _a.viewport, viewport = _b === void 0 ? {} : _b; var state = React.useRef({ hasEnteredView: false, isInView: false, }); var shouldObserve = Boolean(whileInView || onViewportEnter || onViewportLeave); if (viewport.once && state.current.hasEnteredView) shouldObserve = false; var useObserver = typeof IntersectionObserver === "undefined" ? useMissingIntersectionObserver : useIntersectionObserver; useObserver(shouldObserve, state.current, visualElement, viewport); } var thresholdNames = { some: 0, all: 1, }; function useIntersectionObserver(shouldObserve, state, visualElement, _a) { var root = _a.root, rootMargin = _a.margin, _b = _a.amount, amount = _b === void 0 ? "some" : _b, once = _a.once; React.useEffect(function () { if (!shouldObserve) return; var options = { root: root === null || root === void 0 ? void 0 : root.current, rootMargin: rootMargin, threshold: typeof amount === "number" ? amount : thresholdNames[amount], }; var intersectionCallback = function (entry) { var _a; var isIntersecting = entry.isIntersecting; /** * If there's been no change in the viewport state, early return. */ if (state.isInView === isIntersecting) return; state.isInView = isIntersecting; /** * Handle hasEnteredView. If this is only meant to run once, and * element isn't visible, early return. Otherwise set hasEnteredView to true. */ if (once && !isIntersecting && state.hasEnteredView) { return; } else if (isIntersecting) { state.hasEnteredView = true; } (_a = visualElement.animationState) === null || _a === void 0 ? void 0 : _a.setActive(exports.AnimationType.InView, isIntersecting); /** * Use the latest committed props rather than the ones in scope * when this observer is created */ var props = visualElement.getProps(); var callback = isIntersecting ? props.onViewportEnter : props.onViewportLeave; callback === null || callback === void 0 ? void 0 : callback(entry); }; return observeIntersection(visualElement.getInstance(), options, intersectionCallback); }, [shouldObserve, root, rootMargin, amount]); } /** * If IntersectionObserver is missing, we activate inView and fire onViewportEnter * on mount. This way, the page will be in the state the author expects users * to see it in for everyone. */ function useMissingIntersectionObserver(shouldObserve, state, visualElement, _a) { var _b = _a.fallback, fallback = _b === void 0 ? true : _b; React.useEffect(function () { if (!shouldObserve || !fallback) return; if (env !== "production") { warnOnce(false, "IntersectionObserver not available on this device. whileInView animations will trigger on mount."); } /** * Fire this in an rAF because, at this point, the animation state * won't have flushed for the first time and there's certain logic in * there that behaves differently on the initial animation. * * This hook should be quite rarely called so setting this in an rAF * is preferred to changing the behaviour of the animation state. */ requestAnimationFrame(function () { var _a; state.hasEnteredView = true; var onViewportEnter = visualElement.getProps().onViewportEnter; onViewportEnter === null || onViewportEnter === void 0 ? void 0 : onViewportEnter(null); (_a = visualElement.animationState) === null || _a === void 0 ? void 0 : _a.setActive(exports.AnimationType.InView, true); }); }, [shouldObserve]); } var makeRenderlessComponent = function (hook) { return function (props) { hook(props); return null; }; }; var gestureAnimations = { inView: makeRenderlessComponent(useViewport), tap: makeRenderlessComponent(useTapGesture), focus: makeRenderlessComponent(useFocusGesture), hover: makeRenderlessComponent(useHoverGesture), }; var counter = 0; var incrementId = function () { return counter++; }; var useId = function () { return useConstant(incrementId); }; /** * Ideally we'd use the following code to support React 18 optionally. * But this fairly fails in Webpack (otherwise treeshaking wouldn't work at all). * Need to come up with a different way of figuring this out. */ // export const useId = (React as any).useId // ? (React as any).useId // : () => useConstant(incrementId) /** * When a component is the child of `AnimatePresence`, it can use `usePresence` * to access information about whether it's still present in the React tree. * * ```jsx * import { usePresence } from "framer-motion" * * export const Component = () => { * const [isPresent, safeToRemove] = usePresence() * * useEffect(() => { * !isPresent && setTimeout(safeToRemove, 1000) * }, [isPresent]) * * return
* } * ``` * * If `isPresent` is `false`, it means that a component has been removed the tree, but * `AnimatePresence` won't really remove it until `safeToRemove` has been called. * * @public */ function usePresence() { var context = React.useContext(PresenceContext); if (context === null) return [true, null]; var isPresent = context.isPresent, onExitComplete = context.onExitComplete, register = context.register; // It's safe to call the following hooks conditionally (after an early return) because the context will always // either be null or non-null for the lifespan of the component. // Replace with useId when released in React var id = useId(); React.useEffect(function () { return register(id); }, []); var safeToRemove = function () { return onExitComplete === null || onExitComplete === void 0 ? void 0 : onExitComplete(id); }; return !isPresent && onExitComplete ? [false, safeToRemove] : [true]; } /** * Similar to `usePresence`, except `useIsPresent` simply returns whether or not the component is present. * There is no `safeToRemove` function. * * ```jsx * import { useIsPresent } from "framer-motion" * * export const Component = () => { * const isPresent = useIsPresent() * * useEffect(() => { * !isPresent && console.log("I've been removed!") * }, [isPresent]) * * return
* } * ``` * * @public */ function useIsPresent() { return isPresent(React.useContext(PresenceContext)); } function isPresent(context) { return context === null ? true : context.isPresent; } function shallowCompare(next, prev) { if (!Array.isArray(prev)) return false; var prevLength = prev.length; if (prevLength !== next.length) return false; for (var i = 0; i < prevLength; i++) { if (prev[i] !== next[i]) return false; } return true; } /** * Converts seconds to milliseconds * * @param seconds - Time in seconds. * @return milliseconds - Converted time in milliseconds. */ var secondsToMilliseconds = function (seconds) { return seconds * 1000; }; var easingLookup = { linear: linear, easeIn: easeIn, easeInOut: easeInOut, easeOut: easeOut, circIn: circIn, circInOut: circInOut, circOut: circOut, backIn: backIn, backInOut: backInOut, backOut: backOut, anticipate: anticipate, bounceIn: bounceIn, bounceInOut: bounceInOut, bounceOut: bounceOut, }; var easingDefinitionToFunction = function (definition) { if (Array.isArray(definition)) { // If cubic bezier definition, create bezier curve invariant(definition.length === 4, "Cubic bezier arrays must contain four numerical values."); var _a = __read(definition, 4), x1 = _a[0], y1 = _a[1], x2 = _a[2], y2 = _a[3]; return cubicBezier(x1, y1, x2, y2); } else if (typeof definition === "string") { // Else lookup from table invariant(easingLookup[definition] !== undefined, "Invalid easing type '".concat(definition, "'")); return easingLookup[definition]; } return definition; }; var isEasingArray = function (ease) { return Array.isArray(ease) && typeof ease[0] !== "number"; }; /** * Check if a value is animatable. Examples: * * ✅: 100, "100px", "#fff" * ❌: "block", "url(2.jpg)" * @param value * * @internal */ var isAnimatable = function (key, value) { // If the list of keys tat might be non-animatable grows, replace with Set if (key === "zIndex") return false; // If it's a number or a keyframes array, we can animate it. We might at some point // need to do a deep isAnimatable check of keyframes, or let Popmotion handle this, // but for now lets leave it like this for performance reasons if (typeof value === "number" || Array.isArray(value)) return true; if (typeof value === "string" && // It's animatable if we have a string complex.test(value) && // And it contains numbers and/or colors !value.startsWith("url(") // Unless it starts with "url(" ) { return true; } return false; }; var underDampedSpring = function () { return ({ type: "spring", stiffness: 500, damping: 25, restSpeed: 10, }); }; var criticallyDampedSpring = function (to) { return ({ type: "spring", stiffness: 550, damping: to === 0 ? 2 * Math.sqrt(550) : 30, restSpeed: 10, }); }; var linearTween = function () { return ({ type: "keyframes", ease: "linear", duration: 0.3, }); }; var keyframes = function (values) { return ({ type: "keyframes", duration: 0.8, values: values, }); }; var defaultTransitions = { x: underDampedSpring, y: underDampedSpring, z: underDampedSpring, rotate: underDampedSpring, rotateX: underDampedSpring, rotateY: underDampedSpring, rotateZ: underDampedSpring, scaleX: criticallyDampedSpring, scaleY: criticallyDampedSpring, scale: criticallyDampedSpring, opacity: linearTween, backgroundColor: linearTween, color: linearTween, default: criticallyDampedSpring, }; var getDefaultTransition = function (valueKey, to) { var transitionFactory; if (isKeyframesTarget(to)) { transitionFactory = keyframes; } else { transitionFactory = defaultTransitions[valueKey] || defaultTransitions.default; } return __assign({ to: to }, transitionFactory(to)); }; /** * A map of default value types for common values */ var defaultValueTypes = __assign(__assign({}, numberValueTypes), { // Color props color: color, backgroundColor: color, outlineColor: color, fill: color, stroke: color, // Border props borderColor: color, borderTopColor: color, borderRightColor: color, borderBottomColor: color, borderLeftColor: color, filter: filter, WebkitFilter: filter }); /** * Gets the default ValueType for the provided value key */ var getDefaultValueType = function (key) { return defaultValueTypes[key]; }; function getAnimatableNone(key, value) { var _a; var defaultValueType = getDefaultValueType(key); if (defaultValueType !== filter) defaultValueType = complex; // If value is not recognised as animatable, ie "none", create an animatable version origin based on the target return (_a = defaultValueType.getAnimatableNone) === null || _a === void 0 ? void 0 : _a.call(defaultValueType, value); } var instantAnimationState = { current: false, }; /** * Decide whether a transition is defined on a given Transition. * This filters out orchestration options and returns true * if any options are left. */ function isTransitionDefined(_a) { _a.when; _a.delay; _a.delayChildren; _a.staggerChildren; _a.staggerDirection; _a.repeat; _a.repeatType; _a.repeatDelay; _a.from; var transition = __rest$1(_a, ["when", "delay", "delayChildren", "staggerChildren", "staggerDirection", "repeat", "repeatType", "repeatDelay", "from"]); return !!Object.keys(transition).length; } var legacyRepeatWarning = false; /** * Convert Framer Motion's Transition type into Popmotion-compatible options. */ function convertTransitionToAnimationOptions(_a) { var ease = _a.ease, times = _a.times, yoyo = _a.yoyo, flip = _a.flip, loop = _a.loop, transition = __rest$1(_a, ["ease", "times", "yoyo", "flip", "loop"]); var options = __assign({}, transition); if (times) options["offset"] = times; /** * Convert any existing durations from seconds to milliseconds */ if (transition.duration) options["duration"] = secondsToMilliseconds(transition.duration); if (transition.repeatDelay) options.repeatDelay = secondsToMilliseconds(transition.repeatDelay); /** * Map easing names to Popmotion's easing functions */ if (ease) { options["ease"] = isEasingArray(ease) ? ease.map(easingDefinitionToFunction) : easingDefinitionToFunction(ease); } /** * Support legacy transition API */ if (transition.type === "tween") options.type = "keyframes"; /** * TODO: These options are officially removed from the API. */ if (yoyo || loop || flip) { warning(!legacyRepeatWarning, "yoyo, loop and flip have been removed from the API. Replace with repeat and repeatType options."); legacyRepeatWarning = true; if (yoyo) { options.repeatType = "reverse"; } else if (loop) { options.repeatType = "loop"; } else if (flip) { options.repeatType = "mirror"; } options.repeat = loop || yoyo || flip || transition.repeat; } /** * TODO: Popmotion 9 has the ability to automatically detect whether to use * a keyframes or spring animation, but does so by detecting velocity and other spring options. * It'd be good to introduce a similar thing here. */ if (transition.type !== "spring") options.type = "keyframes"; return options; } /** * Get the delay for a value by checking Transition with decreasing specificity. */ function getDelayFromTransition(transition, key) { var _a, _b; var valueTransition = getValueTransition(transition, key) || {}; return (_b = (_a = valueTransition.delay) !== null && _a !== void 0 ? _a : transition.delay) !== null && _b !== void 0 ? _b : 0; } function hydrateKeyframes(options) { if (Array.isArray(options.to) && options.to[0] === null) { options.to = __spreadArray([], __read(options.to), false); options.to[0] = options.from; } return options; } function getPopmotionAnimationOptions(transition, options, key) { var _a; if (Array.isArray(options.to)) { (_a = transition.duration) !== null && _a !== void 0 ? _a : (transition.duration = 0.8); } hydrateKeyframes(options); /** * Get a default transition if none is determined to be defined. */ if (!isTransitionDefined(transition)) { transition = __assign(__assign({}, transition), getDefaultTransition(key, options.to)); } return __assign(__assign({}, options), convertTransitionToAnimationOptions(transition)); } /** * */ function getAnimation(key, value, target, transition, onComplete) { var _a; var valueTransition = getValueTransition(transition, key); var origin = (_a = valueTransition.from) !== null && _a !== void 0 ? _a : value.get(); var isTargetAnimatable = isAnimatable(key, target); if (origin === "none" && isTargetAnimatable && typeof target === "string") { /** * If we're trying to animate from "none", try and get an animatable version * of the target. This could be improved to work both ways. */ origin = getAnimatableNone(key, target); } else if (isZero(origin) && typeof target === "string") { origin = getZeroUnit(target); } else if (!Array.isArray(target) && isZero(target) && typeof origin === "string") { target = getZeroUnit(origin); } var isOriginAnimatable = isAnimatable(key, origin); warning(isOriginAnimatable === isTargetAnimatable, "You are trying to animate ".concat(key, " from \"").concat(origin, "\" to \"").concat(target, "\". ").concat(origin, " is not an animatable value - to enable this animation set ").concat(origin, " to a value animatable to ").concat(target, " via the `style` property.")); function start() { var options = { from: origin, to: target, velocity: value.getVelocity(), onComplete: onComplete, onUpdate: function (v) { return value.set(v); }, }; return valueTransition.type === "inertia" || valueTransition.type === "decay" ? inertia(__assign(__assign({}, options), valueTransition)) : animate$1(__assign(__assign({}, getPopmotionAnimationOptions(valueTransition, options, key)), { onUpdate: function (v) { var _a; options.onUpdate(v); (_a = valueTransition.onUpdate) === null || _a === void 0 ? void 0 : _a.call(valueTransition, v); }, onComplete: function () { var _a; options.onComplete(); (_a = valueTransition.onComplete) === null || _a === void 0 ? void 0 : _a.call(valueTransition); } })); } function set() { var _a, _b; var finalTarget = resolveFinalValueInKeyframes(target); value.set(finalTarget); onComplete(); (_a = valueTransition === null || valueTransition === void 0 ? void 0 : valueTransition.onUpdate) === null || _a === void 0 ? void 0 : _a.call(valueTransition, finalTarget); (_b = valueTransition === null || valueTransition === void 0 ? void 0 : valueTransition.onComplete) === null || _b === void 0 ? void 0 : _b.call(valueTransition); return { stop: function () { } }; } return !isOriginAnimatable || !isTargetAnimatable || valueTransition.type === false ? set : start; } function isZero(value) { return (value === 0 || (typeof value === "string" && parseFloat(value) === 0 && value.indexOf(" ") === -1)); } function getZeroUnit(potentialUnitType) { return typeof potentialUnitType === "number" ? 0 : getAnimatableNone("", potentialUnitType); } function getValueTransition(transition, key) { return transition[key] || transition["default"] || transition; } /** * Start animation on a MotionValue. This function is an interface between * Framer Motion and Popmotion */ function startAnimation(key, value, target, transition) { if (transition === void 0) { transition = {}; } if (instantAnimationState.current) { transition = { type: false }; } return value.start(function (onComplete) { var delayTimer; var controls; var animation = getAnimation(key, value, target, transition, onComplete); var delay = getDelayFromTransition(transition, key); var start = function () { return (controls = animation()); }; if (delay) { delayTimer = window.setTimeout(start, secondsToMilliseconds(delay)); } else { start(); } return function () { clearTimeout(delayTimer); controls === null || controls === void 0 ? void 0 : controls.stop(); }; }); } /** * Check if value is a numerical string, ie a string that is purely a number eg "100" or "-100.1" */ var isNumericalString = function (v) { return /^\-?\d*\.?\d+$/.test(v); }; /** * Check if the value is a zero value string like "0px" or "0%" */ var isZeroValueString = function (v) { return /^0[^.\s]+$/.test(v); }; function addUniqueItem(arr, item) { arr.indexOf(item) === -1 && arr.push(item); } function removeItem(arr, item) { var index = arr.indexOf(item); index > -1 && arr.splice(index, 1); } // Adapted from array-move function moveItem(_a, fromIndex, toIndex) { var _b = __read(_a), arr = _b.slice(0); var startIndex = fromIndex < 0 ? arr.length + fromIndex : fromIndex; if (startIndex >= 0 && startIndex < arr.length) { var endIndex = toIndex < 0 ? arr.length + toIndex : toIndex; var _c = __read(arr.splice(fromIndex, 1), 1), item = _c[0]; arr.splice(endIndex, 0, item); } return arr; } var SubscriptionManager = /** @class */ (function () { function SubscriptionManager() { this.subscriptions = []; } SubscriptionManager.prototype.add = function (handler) { var _this = this; addUniqueItem(this.subscriptions, handler); return function () { return removeItem(_this.subscriptions, handler); }; }; SubscriptionManager.prototype.notify = function (a, b, c) { var numSubscriptions = this.subscriptions.length; if (!numSubscriptions) return; if (numSubscriptions === 1) { /** * If there's only a single handler we can just call it without invoking a loop. */ this.subscriptions[0](a, b, c); } else { for (var i = 0; i < numSubscriptions; i++) { /** * Check whether the handler exists before firing as it's possible * the subscriptions were modified during this loop running. */ var handler = this.subscriptions[i]; handler && handler(a, b, c); } } }; SubscriptionManager.prototype.getSize = function () { return this.subscriptions.length; }; SubscriptionManager.prototype.clear = function () { this.subscriptions.length = 0; }; return SubscriptionManager; }()); var isFloat = function (value) { return !isNaN(parseFloat(value)); }; /** * `MotionValue` is used to track the state and velocity of motion values. * * @public */ var MotionValue = /** @class */ (function () { /** * @param init - The initiating value * @param config - Optional configuration options * * - `transformer`: A function to transform incoming values with. * * @internal */ function MotionValue(init) { var _this = this; /** * This will be replaced by the build step with the latest version number. * When MotionValues are provided to motion components, warn if versions are mixed. */ this.version = "6.5.1"; /** * Duration, in milliseconds, since last updating frame. * * @internal */ this.timeDelta = 0; /** * Timestamp of the last time this `MotionValue` was updated. * * @internal */ this.lastUpdated = 0; /** * Functions to notify when the `MotionValue` updates. * * @internal */ this.updateSubscribers = new SubscriptionManager(); /** * Functions to notify when the velocity updates. * * @internal */ this.velocityUpdateSubscribers = new SubscriptionManager(); /** * Functions to notify when the `MotionValue` updates and `render` is set to `true`. * * @internal */ this.renderSubscribers = new SubscriptionManager(); /** * Tracks whether this value can output a velocity. Currently this is only true * if the value is numerical, but we might be able to widen the scope here and support * other value types. * * @internal */ this.canTrackVelocity = false; this.updateAndNotify = function (v, render) { if (render === void 0) { render = true; } _this.prev = _this.current; _this.current = v; // Update timestamp var _a = getFrameData(), delta = _a.delta, timestamp = _a.timestamp; if (_this.lastUpdated !== timestamp) { _this.timeDelta = delta; _this.lastUpdated = timestamp; sync.postRender(_this.scheduleVelocityCheck); } // Update update subscribers if (_this.prev !== _this.current) { _this.updateSubscribers.notify(_this.current); } // Update velocity subscribers if (_this.velocityUpdateSubscribers.getSize()) { _this.velocityUpdateSubscribers.notify(_this.getVelocity()); } // Update render subscribers if (render) { _this.renderSubscribers.notify(_this.current); } }; /** * Schedule a velocity check for the next frame. * * This is an instanced and bound function to prevent generating a new * function once per frame. * * @internal */ this.scheduleVelocityCheck = function () { return sync.postRender(_this.velocityCheck); }; /** * Updates `prev` with `current` if the value hasn't been updated this frame. * This ensures velocity calculations return `0`. * * This is an instanced and bound function to prevent generating a new * function once per frame. * * @internal */ this.velocityCheck = function (_a) { var timestamp = _a.timestamp; if (timestamp !== _this.lastUpdated) { _this.prev = _this.current; _this.velocityUpdateSubscribers.notify(_this.getVelocity()); } }; this.hasAnimated = false; this.prev = this.current = init; this.canTrackVelocity = isFloat(this.current); } /** * Adds a function that will be notified when the `MotionValue` is updated. * * It returns a function that, when called, will cancel the subscription. * * When calling `onChange` inside a React component, it should be wrapped with the * `useEffect` hook. As it returns an unsubscribe function, this should be returned * from the `useEffect` function to ensure you don't add duplicate subscribers.. * * ```jsx * export const MyComponent = () => { * const x = useMotionValue(0) * const y = useMotionValue(0) * const opacity = useMotionValue(1) * * useEffect(() => { * function updateOpacity() { * const maxXY = Math.max(x.get(), y.get()) * const newOpacity = transform(maxXY, [0, 100], [1, 0]) * opacity.set(newOpacity) * } * * const unsubscribeX = x.onChange(updateOpacity) * const unsubscribeY = y.onChange(updateOpacity) * * return () => { * unsubscribeX() * unsubscribeY() * } * }, []) * * return * } * ``` * * @privateRemarks * * We could look into a `useOnChange` hook if the above lifecycle management proves confusing. * * ```jsx * useOnChange(x, () => {}) * ``` * * @param subscriber - A function that receives the latest value. * @returns A function that, when called, will cancel this subscription. * * @public */ MotionValue.prototype.onChange = function (subscription) { return this.updateSubscribers.add(subscription); }; MotionValue.prototype.clearListeners = function () { this.updateSubscribers.clear(); }; /** * Adds a function that will be notified when the `MotionValue` requests a render. * * @param subscriber - A function that's provided the latest value. * @returns A function that, when called, will cancel this subscription. * * @internal */ MotionValue.prototype.onRenderRequest = function (subscription) { // Render immediately subscription(this.get()); return this.renderSubscribers.add(subscription); }; /** * Attaches a passive effect to the `MotionValue`. * * @internal */ MotionValue.prototype.attach = function (passiveEffect) { this.passiveEffect = passiveEffect; }; /** * Sets the state of the `MotionValue`. * * @remarks * * ```jsx * const x = useMotionValue(0) * x.set(10) * ``` * * @param latest - Latest value to set. * @param render - Whether to notify render subscribers. Defaults to `true` * * @public */ MotionValue.prototype.set = function (v, render) { if (render === void 0) { render = true; } if (!render || !this.passiveEffect) { this.updateAndNotify(v, render); } else { this.passiveEffect(v, this.updateAndNotify); } }; /** * Returns the latest state of `MotionValue` * * @returns - The latest state of `MotionValue` * * @public */ MotionValue.prototype.get = function () { return this.current; }; /** * @public */ MotionValue.prototype.getPrevious = function () { return this.prev; }; /** * Returns the latest velocity of `MotionValue` * * @returns - The latest velocity of `MotionValue`. Returns `0` if the state is non-numerical. * * @public */ MotionValue.prototype.getVelocity = function () { // This could be isFloat(this.prev) && isFloat(this.current), but that would be wasteful return this.canTrackVelocity ? // These casts could be avoided if parseFloat would be typed better velocityPerSecond$1(parseFloat(this.current) - parseFloat(this.prev), this.timeDelta) : 0; }; /** * Registers a new animation to control this `MotionValue`. Only one * animation can drive a `MotionValue` at one time. * * ```jsx * value.start() * ``` * * @param animation - A function that starts the provided animation * * @internal */ MotionValue.prototype.start = function (animation) { var _this = this; this.stop(); return new Promise(function (resolve) { _this.hasAnimated = true; _this.stopAnimation = animation(resolve); }).then(function () { return _this.clearAnimation(); }); }; /** * Stop the currently active animation. * * @public */ MotionValue.prototype.stop = function () { if (this.stopAnimation) this.stopAnimation(); this.clearAnimation(); }; /** * Returns `true` if this value is currently animating. * * @public */ MotionValue.prototype.isAnimating = function () { return !!this.stopAnimation; }; MotionValue.prototype.clearAnimation = function () { this.stopAnimation = null; }; /** * Destroy and clean up subscribers to this `MotionValue`. * * The `MotionValue` hooks like `useMotionValue` and `useTransform` automatically * handle the lifecycle of the returned `MotionValue`, so this method is only necessary if you've manually * created a `MotionValue` via the `motionValue` function. * * @public */ MotionValue.prototype.destroy = function () { this.updateSubscribers.clear(); this.renderSubscribers.clear(); this.stop(); }; return MotionValue; }()); function motionValue(init) { return new MotionValue(init); } /** * Tests a provided value against a ValueType */ var testValueType = function (v) { return function (type) { return type.test(v); }; }; /** * ValueType for "auto" */ var auto = { test: function (v) { return v === "auto"; }, parse: function (v) { return v; }, }; /** * A list of value types commonly used for dimensions */ var dimensionValueTypes = [number, px, percent, degrees, vw, vh, auto]; /** * Tests a dimensional value against the list of dimension ValueTypes */ var findDimensionValueType = function (v) { return dimensionValueTypes.find(testValueType(v)); }; /** * A list of all ValueTypes */ var valueTypes = __spreadArray(__spreadArray([], __read(dimensionValueTypes), false), [color, complex], false); /** * Tests a value against the list of ValueTypes */ var findValueType = function (v) { return valueTypes.find(testValueType(v)); }; /** * Set VisualElement's MotionValue, creating a new MotionValue for it if * it doesn't exist. */ function setMotionValue(visualElement, key, value) { if (visualElement.hasValue(key)) { visualElement.getValue(key).set(value); } else { visualElement.addValue(key, motionValue(value)); } } function setTarget(visualElement, definition) { var resolved = resolveVariant(visualElement, definition); var _a = resolved ? visualElement.makeTargetAnimatable(resolved, false) : {}, _b = _a.transitionEnd, transitionEnd = _b === void 0 ? {} : _b; _a.transition; var target = __rest$1(_a, ["transitionEnd", "transition"]); target = __assign(__assign({}, target), transitionEnd); for (var key in target) { var value = resolveFinalValueInKeyframes(target[key]); setMotionValue(visualElement, key, value); } } function setVariants(visualElement, variantLabels) { var reversedLabels = __spreadArray([], __read(variantLabels), false).reverse(); reversedLabels.forEach(function (key) { var _a; var variant = visualElement.getVariant(key); variant && setTarget(visualElement, variant); (_a = visualElement.variantChildren) === null || _a === void 0 ? void 0 : _a.forEach(function (child) { setVariants(child, variantLabels); }); }); } function setValues(visualElement, definition) { if (Array.isArray(definition)) { return setVariants(visualElement, definition); } else if (typeof definition === "string") { return setVariants(visualElement, [definition]); } else { setTarget(visualElement, definition); } } function checkTargetForNewValues(visualElement, target, origin) { var _a, _b, _c; var _d; var newValueKeys = Object.keys(target).filter(function (key) { return !visualElement.hasValue(key); }); var numNewValues = newValueKeys.length; if (!numNewValues) return; for (var i = 0; i < numNewValues; i++) { var key = newValueKeys[i]; var targetValue = target[key]; var value = null; /** * If the target is a series of keyframes, we can use the first value * in the array. If this first value is null, we'll still need to read from the DOM. */ if (Array.isArray(targetValue)) { value = targetValue[0]; } /** * If the target isn't keyframes, or the first keyframe was null, we need to * first check if an origin value was explicitly defined in the transition as "from", * if not read the value from the DOM. As an absolute fallback, take the defined target value. */ if (value === null) { value = (_b = (_a = origin[key]) !== null && _a !== void 0 ? _a : visualElement.readValue(key)) !== null && _b !== void 0 ? _b : target[key]; } /** * If value is still undefined or null, ignore it. Preferably this would throw, * but this was causing issues in Framer. */ if (value === undefined || value === null) continue; if (typeof value === "string" && (isNumericalString(value) || isZeroValueString(value))) { // If this is a number read as a string, ie "0" or "200", convert it to a number value = parseFloat(value); } else if (!findValueType(value) && complex.test(targetValue)) { value = getAnimatableNone(key, targetValue); } visualElement.addValue(key, motionValue(value)); (_c = (_d = origin)[key]) !== null && _c !== void 0 ? _c : (_d[key] = value); visualElement.setBaseTarget(key, value); } } function getOriginFromTransition(key, transition) { if (!transition) return; var valueTransition = transition[key] || transition["default"] || transition; return valueTransition.from; } function getOrigin(target, transition, visualElement) { var _a, _b; var origin = {}; for (var key in target) { origin[key] = (_a = getOriginFromTransition(key, transition)) !== null && _a !== void 0 ? _a : (_b = visualElement.getValue(key)) === null || _b === void 0 ? void 0 : _b.get(); } return origin; } function animateVisualElement(visualElement, definition, options) { if (options === void 0) { options = {}; } visualElement.notifyAnimationStart(definition); var animation; if (Array.isArray(definition)) { var animations = definition.map(function (variant) { return animateVariant(visualElement, variant, options); }); animation = Promise.all(animations); } else if (typeof definition === "string") { animation = animateVariant(visualElement, definition, options); } else { var resolvedDefinition = typeof definition === "function" ? resolveVariant(visualElement, definition, options.custom) : definition; animation = animateTarget(visualElement, resolvedDefinition, options); } return animation.then(function () { return visualElement.notifyAnimationComplete(definition); }); } function animateVariant(visualElement, variant, options) { var _a; if (options === void 0) { options = {}; } var resolved = resolveVariant(visualElement, variant, options.custom); var _b = (resolved || {}).transition, transition = _b === void 0 ? visualElement.getDefaultTransition() || {} : _b; if (options.transitionOverride) { transition = options.transitionOverride; } /** * If we have a variant, create a callback that runs it as an animation. * Otherwise, we resolve a Promise immediately for a composable no-op. */ var getAnimation = resolved ? function () { return animateTarget(visualElement, resolved, options); } : function () { return Promise.resolve(); }; /** * If we have children, create a callback that runs all their animations. * Otherwise, we resolve a Promise immediately for a composable no-op. */ var getChildAnimations = ((_a = visualElement.variantChildren) === null || _a === void 0 ? void 0 : _a.size) ? function (forwardDelay) { if (forwardDelay === void 0) { forwardDelay = 0; } var _a = transition.delayChildren, delayChildren = _a === void 0 ? 0 : _a, staggerChildren = transition.staggerChildren, staggerDirection = transition.staggerDirection; return animateChildren(visualElement, variant, delayChildren + forwardDelay, staggerChildren, staggerDirection, options); } : function () { return Promise.resolve(); }; /** * If the transition explicitly defines a "when" option, we need to resolve either * this animation or all children animations before playing the other. */ var when = transition.when; if (when) { var _c = __read(when === "beforeChildren" ? [getAnimation, getChildAnimations] : [getChildAnimations, getAnimation], 2), first = _c[0], last = _c[1]; return first().then(last); } else { return Promise.all([getAnimation(), getChildAnimations(options.delay)]); } } /** * @internal */ function animateTarget(visualElement, definition, _a) { var _b; var _c = _a === void 0 ? {} : _a, _d = _c.delay, delay = _d === void 0 ? 0 : _d, transitionOverride = _c.transitionOverride, type = _c.type; var _e = visualElement.makeTargetAnimatable(definition), _f = _e.transition, transition = _f === void 0 ? visualElement.getDefaultTransition() : _f, transitionEnd = _e.transitionEnd, target = __rest$1(_e, ["transition", "transitionEnd"]); if (transitionOverride) transition = transitionOverride; var animations = []; var animationTypeState = type && ((_b = visualElement.animationState) === null || _b === void 0 ? void 0 : _b.getState()[type]); for (var key in target) { var value = visualElement.getValue(key); var valueTarget = target[key]; if (!value || valueTarget === undefined || (animationTypeState && shouldBlockAnimation(animationTypeState, key))) { continue; } var valueTransition = __assign({ delay: delay }, transition); /** * Make animation instant if this is a transform prop and we should reduce motion. */ if (visualElement.shouldReduceMotion && isTransformProp(key)) { valueTransition = __assign(__assign({}, valueTransition), { type: false, delay: 0 }); } var animation = startAnimation(key, value, valueTarget, valueTransition); animations.push(animation); } return Promise.all(animations).then(function () { transitionEnd && setTarget(visualElement, transitionEnd); }); } function animateChildren(visualElement, variant, delayChildren, staggerChildren, staggerDirection, options) { if (delayChildren === void 0) { delayChildren = 0; } if (staggerChildren === void 0) { staggerChildren = 0; } if (staggerDirection === void 0) { staggerDirection = 1; } var animations = []; var maxStaggerDuration = (visualElement.variantChildren.size - 1) * staggerChildren; var generateStaggerDuration = staggerDirection === 1 ? function (i) { if (i === void 0) { i = 0; } return i * staggerChildren; } : function (i) { if (i === void 0) { i = 0; } return maxStaggerDuration - i * staggerChildren; }; Array.from(visualElement.variantChildren) .sort(sortByTreeOrder) .forEach(function (child, i) { animations.push(animateVariant(child, variant, __assign(__assign({}, options), { delay: delayChildren + generateStaggerDuration(i) })).then(function () { return child.notifyAnimationComplete(variant); })); }); return Promise.all(animations); } function stopAnimation(visualElement) { visualElement.forEachValue(function (value) { return value.stop(); }); } function sortByTreeOrder(a, b) { return a.sortNodePosition(b); } /** * Decide whether we should block this animation. Previously, we achieved this * just by checking whether the key was listed in protectedKeys, but this * posed problems if an animation was triggered by afterChildren and protectedKeys * had been set to true in the meantime. */ function shouldBlockAnimation(_a, key) { var protectedKeys = _a.protectedKeys, needsAnimating = _a.needsAnimating; var shouldBlock = protectedKeys.hasOwnProperty(key) && needsAnimating[key] !== true; needsAnimating[key] = false; return shouldBlock; } var variantPriorityOrder = [ exports.AnimationType.Animate, exports.AnimationType.InView, exports.AnimationType.Focus, exports.AnimationType.Hover, exports.AnimationType.Tap, exports.AnimationType.Drag, exports.AnimationType.Exit, ]; var reversePriorityOrder = __spreadArray([], __read(variantPriorityOrder), false).reverse(); var numAnimationTypes = variantPriorityOrder.length; function animateList(visualElement) { return function (animations) { return Promise.all(animations.map(function (_a) { var animation = _a.animation, options = _a.options; return animateVisualElement(visualElement, animation, options); })); }; } function createAnimationState(visualElement) { var animate = animateList(visualElement); var state = createState(); var allAnimatedKeys = {}; var isInitialRender = true; /** * This function will be used to reduce the animation definitions for * each active animation type into an object of resolved values for it. */ var buildResolvedTypeValues = function (acc, definition) { var resolved = resolveVariant(visualElement, definition); if (resolved) { resolved.transition; var transitionEnd = resolved.transitionEnd, target = __rest$1(resolved, ["transition", "transitionEnd"]); acc = __assign(__assign(__assign({}, acc), target), transitionEnd); } return acc; }; function isAnimated(key) { return allAnimatedKeys[key] !== undefined; } /** * This just allows us to inject mocked animation functions * @internal */ function setAnimateFunction(makeAnimator) { animate = makeAnimator(visualElement); } /** * When we receive new props, we need to: * 1. Create a list of protected keys for each type. This is a directory of * value keys that are currently being "handled" by types of a higher priority * so that whenever an animation is played of a given type, these values are * protected from being animated. * 2. Determine if an animation type needs animating. * 3. Determine if any values have been removed from a type and figure out * what to animate those to. */ function animateChanges(options, changedActiveType) { var _a; var props = visualElement.getProps(); var context = visualElement.getVariantContext(true) || {}; /** * A list of animations that we'll build into as we iterate through the animation * types. This will get executed at the end of the function. */ var animations = []; /** * Keep track of which values have been removed. Then, as we hit lower priority * animation types, we can check if they contain removed values and animate to that. */ var removedKeys = new Set(); /** * A dictionary of all encountered keys. This is an object to let us build into and * copy it without iteration. Each time we hit an animation type we set its protected * keys - the keys its not allowed to animate - to the latest version of this object. */ var encounteredKeys = {}; /** * If a variant has been removed at a given index, and this component is controlling * variant animations, we want to ensure lower-priority variants are forced to animate. */ var removedVariantIndex = Infinity; var _loop_1 = function (i) { var type = reversePriorityOrder[i]; var typeState = state[type]; var prop = (_a = props[type]) !== null && _a !== void 0 ? _a : context[type]; var propIsVariant = isVariantLabel(prop); /** * If this type has *just* changed isActive status, set activeDelta * to that status. Otherwise set to null. */ var activeDelta = type === changedActiveType ? typeState.isActive : null; if (activeDelta === false) removedVariantIndex = i; /** * If this prop is an inherited variant, rather than been set directly on the * component itself, we want to make sure we allow the parent to trigger animations. * * TODO: Can probably change this to a !isControllingVariants check */ var isInherited = prop === context[type] && prop !== props[type] && propIsVariant; /** * */ if (isInherited && isInitialRender && visualElement.manuallyAnimateOnMount) { isInherited = false; } /** * Set all encountered keys so far as the protected keys for this type. This will * be any key that has been animated or otherwise handled by active, higher-priortiy types. */ typeState.protectedKeys = __assign({}, encounteredKeys); // Check if we can skip analysing this prop early if ( // If it isn't active and hasn't *just* been set as inactive (!typeState.isActive && activeDelta === null) || // If we didn't and don't have any defined prop for this animation type (!prop && !typeState.prevProp) || // Or if the prop doesn't define an animation isAnimationControls(prop) || typeof prop === "boolean") { return "continue"; } /** * As we go look through the values defined on this type, if we detect * a changed value or a value that was removed in a higher priority, we set * this to true and add this prop to the animation list. */ var variantDidChange = checkVariantsDidChange(typeState.prevProp, prop); var shouldAnimateType = variantDidChange || // If we're making this variant active, we want to always make it active (type === changedActiveType && typeState.isActive && !isInherited && propIsVariant) || // If we removed a higher-priority variant (i is in reverse order) (i > removedVariantIndex && propIsVariant); /** * As animations can be set as variant lists, variants or target objects, we * coerce everything to an array if it isn't one already */ var definitionList = Array.isArray(prop) ? prop : [prop]; /** * Build an object of all the resolved values. We'll use this in the subsequent * animateChanges calls to determine whether a value has changed. */ var resolvedValues = definitionList.reduce(buildResolvedTypeValues, {}); if (activeDelta === false) resolvedValues = {}; /** * Now we need to loop through all the keys in the prev prop and this prop, * and decide: * 1. If the value has changed, and needs animating * 2. If it has been removed, and needs adding to the removedKeys set * 3. If it has been removed in a higher priority type and needs animating * 4. If it hasn't been removed in a higher priority but hasn't changed, and * needs adding to the type's protectedKeys list. */ var _b = typeState.prevResolvedValues, prevResolvedValues = _b === void 0 ? {} : _b; var allKeys = __assign(__assign({}, prevResolvedValues), resolvedValues); var markToAnimate = function (key) { shouldAnimateType = true; removedKeys.delete(key); typeState.needsAnimating[key] = true; }; for (var key in allKeys) { var next = resolvedValues[key]; var prev = prevResolvedValues[key]; // If we've already handled this we can just skip ahead if (encounteredKeys.hasOwnProperty(key)) continue; /** * If the value has changed, we probably want to animate it. */ if (next !== prev) { /** * If both values are keyframes, we need to shallow compare them to * detect whether any value has changed. If it has, we animate it. */ if (isKeyframesTarget(next) && isKeyframesTarget(prev)) { if (!shallowCompare(next, prev) || variantDidChange) { markToAnimate(key); } else { /** * If it hasn't changed, we want to ensure it doesn't animate by * adding it to the list of protected keys. */ typeState.protectedKeys[key] = true; } } else if (next !== undefined) { // If next is defined and doesn't equal prev, it needs animating markToAnimate(key); } else { // If it's undefined, it's been removed. removedKeys.add(key); } } else if (next !== undefined && removedKeys.has(key)) { /** * If next hasn't changed and it isn't undefined, we want to check if it's * been removed by a higher priority */ markToAnimate(key); } else { /** * If it hasn't changed, we add it to the list of protected values * to ensure it doesn't get animated. */ typeState.protectedKeys[key] = true; } } /** * Update the typeState so next time animateChanges is called we can compare the * latest prop and resolvedValues to these. */ typeState.prevProp = prop; typeState.prevResolvedValues = resolvedValues; /** * */ if (typeState.isActive) { encounteredKeys = __assign(__assign({}, encounteredKeys), resolvedValues); } if (isInitialRender && visualElement.blockInitialAnimation) { shouldAnimateType = false; } /** * If this is an inherited prop we want to hard-block animations * TODO: Test as this should probably still handle animations triggered * by removed values? */ if (shouldAnimateType && !isInherited) { animations.push.apply(animations, __spreadArray([], __read(definitionList.map(function (animation) { return ({ animation: animation, options: __assign({ type: type }, options), }); })), false)); } }; /** * Iterate through all animation types in reverse priority order. For each, we want to * detect which values it's handling and whether or not they've changed (and therefore * need to be animated). If any values have been removed, we want to detect those in * lower priority props and flag for animation. */ for (var i = 0; i < numAnimationTypes; i++) { _loop_1(i); } allAnimatedKeys = __assign({}, encounteredKeys); /** * If there are some removed value that haven't been dealt with, * we need to create a new animation that falls back either to the value * defined in the style prop, or the last read value. */ if (removedKeys.size) { var fallbackAnimation_1 = {}; removedKeys.forEach(function (key) { var fallbackTarget = visualElement.getBaseTarget(key); if (fallbackTarget !== undefined) { fallbackAnimation_1[key] = fallbackTarget; } }); animations.push({ animation: fallbackAnimation_1 }); } var shouldAnimate = Boolean(animations.length); if (isInitialRender && props.initial === false && !visualElement.manuallyAnimateOnMount) { shouldAnimate = false; } isInitialRender = false; return shouldAnimate ? animate(animations) : Promise.resolve(); } /** * Change whether a certain animation type is active. */ function setActive(type, isActive, options) { var _a; // If the active state hasn't changed, we can safely do nothing here if (state[type].isActive === isActive) return Promise.resolve(); // Propagate active change to children (_a = visualElement.variantChildren) === null || _a === void 0 ? void 0 : _a.forEach(function (child) { var _a; return (_a = child.animationState) === null || _a === void 0 ? void 0 : _a.setActive(type, isActive); }); state[type].isActive = isActive; var animations = animateChanges(options, type); for (var key in state) { state[key].protectedKeys = {}; } return animations; } return { isAnimated: isAnimated, animateChanges: animateChanges, setActive: setActive, setAnimateFunction: setAnimateFunction, getState: function () { return state; }, }; } function checkVariantsDidChange(prev, next) { if (typeof next === "string") { return next !== prev; } else if (isVariantLabels(next)) { return !shallowCompare(next, prev); } return false; } function createTypeState(isActive) { if (isActive === void 0) { isActive = false; } return { isActive: isActive, protectedKeys: {}, needsAnimating: {}, prevResolvedValues: {}, }; } function createState() { var _a; return _a = {}, _a[exports.AnimationType.Animate] = createTypeState(true), _a[exports.AnimationType.InView] = createTypeState(), _a[exports.AnimationType.Hover] = createTypeState(), _a[exports.AnimationType.Tap] = createTypeState(), _a[exports.AnimationType.Drag] = createTypeState(), _a[exports.AnimationType.Focus] = createTypeState(), _a[exports.AnimationType.Exit] = createTypeState(), _a; } var animations = { animation: makeRenderlessComponent(function (_a) { var visualElement = _a.visualElement, animate = _a.animate; /** * We dynamically generate the AnimationState manager as it contains a reference * to the underlying animation library. We only want to load that if we load this, * so people can optionally code split it out using the `m` component. */ visualElement.animationState || (visualElement.animationState = createAnimationState(visualElement)); /** * Subscribe any provided AnimationControls to the component's VisualElement */ if (isAnimationControls(animate)) { React.useEffect(function () { return animate.subscribe(visualElement); }, [animate]); } }), exit: makeRenderlessComponent(function (props) { var custom = props.custom, visualElement = props.visualElement; var _a = __read(usePresence(), 2), isPresent = _a[0], safeToRemove = _a[1]; var presenceContext = React.useContext(PresenceContext); React.useEffect(function () { var _a, _b; visualElement.isPresent = isPresent; var animation = (_a = visualElement.animationState) === null || _a === void 0 ? void 0 : _a.setActive(exports.AnimationType.Exit, !isPresent, { custom: (_b = presenceContext === null || presenceContext === void 0 ? void 0 : presenceContext.custom) !== null && _b !== void 0 ? _b : custom }); !isPresent && (animation === null || animation === void 0 ? void 0 : animation.then(safeToRemove)); }, [isPresent]); }), }; /** * @internal */ var PanSession = /** @class */ (function () { function PanSession(event, handlers, _a) { var _this = this; var _b = _a === void 0 ? {} : _a, transformPagePoint = _b.transformPagePoint; /** * @internal */ this.startEvent = null; /** * @internal */ this.lastMoveEvent = null; /** * @internal */ this.lastMoveEventInfo = null; /** * @internal */ this.handlers = {}; this.updatePoint = function () { if (!(_this.lastMoveEvent && _this.lastMoveEventInfo)) return; var info = getPanInfo(_this.lastMoveEventInfo, _this.history); var isPanStarted = _this.startEvent !== null; // Only start panning if the offset is larger than 3 pixels. If we make it // any larger than this we'll want to reset the pointer history // on the first update to avoid visual snapping to the cursoe. var isDistancePastThreshold = distance(info.offset, { x: 0, y: 0 }) >= 3; if (!isPanStarted && !isDistancePastThreshold) return; var point = info.point; var timestamp = getFrameData().timestamp; _this.history.push(__assign(__assign({}, point), { timestamp: timestamp })); var _a = _this.handlers, onStart = _a.onStart, onMove = _a.onMove; if (!isPanStarted) { onStart && onStart(_this.lastMoveEvent, info); _this.startEvent = _this.lastMoveEvent; } onMove && onMove(_this.lastMoveEvent, info); }; this.handlePointerMove = function (event, info) { _this.lastMoveEvent = event; _this.lastMoveEventInfo = transformPoint(info, _this.transformPagePoint); // Because Safari doesn't trigger mouseup events when it's above a `