re not rectangular). In this case *X* and *Y* are 2D arrays with shape (M + 1, N + 1), specifying the x and y coordinates of the corners of the colored quadrilaterals. This is the most general, but the slowest to render. It may produce faster and more compact output using ps, pdf, and svg backends, however. These arguments can only be passed positionally. %(cmap_doc)s This parameter is ignored if *C* is RGB(A). %(norm_doc)s This parameter is ignored if *C* is RGB(A). %(vmin_vmax_doc)s This parameter is ignored if *C* is RGB(A). alpha : float, default: None The alpha blending value, between 0 (transparent) and 1 (opaque). snap : bool, default: False Whether to snap the mesh to pixel boundaries. Returns ------- `.AxesImage` or `.PcolorImage` or `.QuadMesh` The return type depends on the type of grid: - `.AxesImage` for a regular rectangular grid. - `.PcolorImage` for a non-regular rectangular grid. - `.QuadMesh` for a non-rectangular grid. Other Parameters ---------------- data : indexable object, optional DATA_PARAMETER_PLACEHOLDER **kwargs Supported additional parameters depend on the type of grid. See return types of *image* for further description. rz