. In other words, a positive azimuth rotates the camera about the origin from its location along the +x axis towards the +y axis. roll : float, default: 0 The roll angle in degrees rotates the camera about the viewing axis. A positive angle spins the camera clockwise, causing the scene to rotate counter-clockwise. sharez : Axes3D, optional Other Axes to share z-limits with. proj_type : {'persp', 'ortho'} The projection type, default 'persp'. box_aspect : 3-tuple of floats, default: None Changes the physical dimensions of the Axes3D, such that the ratio of the axis lengths in display units is x:y:z. If None, defaults to 4:4:3 computed_zorder : bool, default: True If True, the draw order is computed based on the average position of the `.Artist`\s along the view direction. Set to False if you want to manually control the order in which Artists are drawn on top of each other using their *zorder* attribute. This can be used for fine-tuning if the automatic order does not produce the desired result. Note however, that a manual zorder will only be correct for a limited view angle. If the figure is rotated by the user, it will look wrong from certain angles. focal_length : float, default: None For a projection type of 'persp', the focal length of the virtual camera. Must be > 0. If None, defaults to 1. For a projection type of 'ortho', must be set to either None or infinity (numpy.inf). If None, defaults to infinity. The focal length can be computed from a desired Field Of View via the equation: focal_length = 1/tan(FOV/2) shareview : Axes3D, optional Other Axes to share view angles with. **kwargs Other optional keyword arguments: %(Axes3D:kwdoc)s N)