from matplotlib.axes import Axes from matplotlib.collections import PolyCollection, TriMesh from matplotlib.colors import Normalize, Colormap from matplotlib.tri._triangulation import Triangulation from numpy.typing import ArrayLike from typing import overload, Literal @overload def tripcolor( ax: Axes, triangulation: Triangulation, c: ArrayLike = ..., *, alpha: float = ..., norm: str | Normalize | None = ..., cmap: str | Colormap | None = ..., vmin: float | None = ..., vmax: float | None = ..., shading: Literal["flat"] = ..., facecolors: ArrayLike | None = ..., **kwargs ) -> PolyCollection: ... @overload def tripcolor( ax: Axes, x: ArrayLike, y: ArrayLike, c: ArrayLike = ..., *, alpha: float = ..., norm: str | Normalize | None = ..., cmap: str | Colormap | None = ..., vmin: float | None = ..., vmax: float | None = ..., shading: Literal["flat"] = ..., facecolors: ArrayLike | None = ..., **kwargs ) -> PolyCollection: ... @overload def tripcolor( ax: Axes, triangulation: Triangulation, c: ArrayLike = ..., *, alpha: float = ..., norm: str | Normalize | None = ..., cmap: str | Colormap | None = ..., vmin: float | None = ..., vmax: float | None = ..., shading: Literal["gouraud"], facecolors: ArrayLike | None = ..., **kwargs ) -> TriMesh: ... @overload def tripcolor( ax: Axes, x: ArrayLike, y: ArrayLike, c: ArrayLike = ..., *, alpha: float = ..., norm: str | Normalize | None = ..., cmap: str | Colormap | None = ..., vmin: float | None = ..., vmax: float | None = ..., shading: Literal["gouraud"], facecolors: ArrayLike | None = ..., **kwargs ) -> TriMesh: ...