/**************************************************************************** ** ** Copyright (C) 2015 The Qt Company Ltd. ** Contact: http://www.qt.io/licensing/ ** ** This file is part of the Qt Gamepad module ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QGAMEPADBACKEND_P_H #define QGAMEPADBACKEND_P_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists purely as an // implementation detail. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include #include #include QT_BEGIN_NAMESPACE class Q_GAMEPAD_EXPORT QGamepadBackend : public QObject { Q_OBJECT public: template struct AxisInfo { AxisInfo(T minValue = 0, T maxValue = 1, QGamepadManager::GamepadAxis gamepadAxis = QGamepadManager::AxisInvalid) : minValue(minValue) , maxValue(maxValue) , gamepadAxis(gamepadAxis) {} virtual double normalized(T value) const { if (gamepadAxis == QGamepadManager::AxisInvalid && minValue >= 0) { //case 0.0 - 1.0 return double(value - minValue) / double(maxValue - minValue); } else { //case -1.0 - 1.0 return 2.0 * double(value - minValue) / double(maxValue - minValue) - 1.0; } } T minValue; T maxValue; QGamepadManager::GamepadAxis gamepadAxis; }; public: explicit QGamepadBackend(QObject *parent = nullptr); virtual bool isConfigurationNeeded(int deviceId); virtual void resetConfiguration(int deviceId); virtual bool configureButton(int deviceId, QGamepadManager::GamepadButton button); virtual bool configureAxis(int deviceId, QGamepadManager::GamepadAxis axis); virtual bool setCancelConfigureButton(int deviceId, QGamepadManager::GamepadButton button); virtual void setSettingsFile(const QString &file); virtual void saveSettings(int productId, const QVariant &value); virtual QVariant readSettings(int productId); public Q_SLOTS: virtual bool start(); virtual void stop(); Q_SIGNALS: void buttonConfigured(int deviceId, QGamepadManager::GamepadButton button); void axisConfigured(int deviceId, QGamepadManager::GamepadAxis axis); void configurationCanceled(int deviceId); void gamepadAdded(int deviceId); void gamepadNamed(int deviceId, const QString &name); void gamepadRemoved(int deviceId); void gamepadAxisMoved(int deviceId, QGamepadManager::GamepadAxis axis, double value); void gamepadButtonPressed(int deviceId, QGamepadManager::GamepadButton button, double value); void gamepadButtonReleased(int deviceId, QGamepadManager::GamepadButton button); protected: QString m_settingsFilePath; }; QT_END_NAMESPACE #endif // QGAMEPADBACKEND_P_H