/******************************************************************************* * * MIT License * * Copyright 2024-2025 AMD ROCm(TM) Software * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * *******************************************************************************/ #pragma once #include #include #include #include #include namespace rocRoller { std::ostream& operator<<(std::ostream&, AssemblerType); class Assembler { public: using Argument = AssemblerType; static const std::string Basename; static AssemblerPtr Get(); virtual std::string name() const = 0; /** * @brief Assemble a string of machine code. The resulting object code will be returned * as a vector of charaters. * * If the environment variable ROCROLLER_SAVE_ASSEMBLY is set to 1, it will save the assembly * file to the working directory, where the file name is 'kernelName_target.s' (where all * colons are replaced with dashes). * * @param machineCode Machine code to assemble * @param target The target architecture * @param kernelName The name of the kernel (default is "") * @return std::vector */ virtual std::vector assembleMachineCode(const std::string& machineCode, const GPUArchitectureTarget& target, const std::string& kernelName) = 0; virtual std::vector assembleMachineCode(const std::string& machineCode, const GPUArchitectureTarget& target) = 0; }; }