/******************************************************************************* * * MIT License * * Copyright 2024-2025 AMD ROCm(TM) Software * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * *******************************************************************************/ #pragma once #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include namespace rocRoller { class GPUArchitectureLibrary : public LazySingleton { public: bool HasCapability(GPUArchitectureTarget const&, GPUCapability const&); bool HasCapability(GPUArchitectureTarget const&, std::string const&); int GetCapability(GPUArchitectureTarget const&, GPUCapability const&); GPUInstructionInfo GetInstructionInfo(GPUArchitectureTarget const&, std::string const&); GPUArchitecture GetArch(GPUArchitectureTarget const& target); GPUArchitecture GetHipDeviceArch(int deviceIdx); GPUArchitecture GetDefaultHipDeviceArch(int& deviceIdx); GPUArchitecture GetDefaultHipDeviceArch(); bool HasHipDevice(); void GetCurrentDevices(std::vector&, int&); std::vector getAllSupportedISAs(); std::vector getCDNAISAs(); std::vector getMFMASupportedISAs(); std::vector getWMMASupportedISAs(); std::map LoadLibrary(); GPUArchitectureLibrary() : m_gpuArchitectures(LoadLibrary()) { } private: std::map m_gpuArchitectures; }; } #include