/* Package networks contains functionality for working with Neutron network resources. A network is an isolated virtual layer-2 broadcast domain that is typically reserved for the tenant who created it (unless you configure the network to be shared). Tenants can create multiple networks until the thresholds per-tenant quota is reached. In the v2.0 Networking API, the network is the main entity. Ports and subnets are always associated with a network. Example to List Networks listOpts := networks.ListOpts{ TenantID: "a99e9b4e620e4db09a2dfb6e42a01e66", } allPages, err := networks.List(networkClient, listOpts).AllPages() if err != nil { panic(err) } allNetworks, err := networks.ExtractNetworks(allPages) if err != nil { panic(err) } for _, network := range allNetworks { fmt.Printf("%+v", network) } Example to Create a Network iTrue := true createOpts := networks.CreateOpts{ Name: "network_1", AdminStateUp: &iTrue, } network, err := networks.Create(networkClient, createOpts).Extract() if err != nil { panic(err) } Example to Update a Network networkID := "484cda0e-106f-4f4b-bb3f-d413710bbe78" name := "new_name" updateOpts := networks.UpdateOpts{ Name: &name, } network, err := networks.Update(networkClient, networkID, updateOpts).Extract() if err != nil { panic(err) } Example to Delete a Network networkID := "484cda0e-106f-4f4b-bb3f-d413710bbe78" err := networks.Delete(networkClient, networkID).ExtractErr() if err != nil { panic(err) } */ package networks