multiple bezier segments. This works like this: Let n be the number of control points (which is the number of arguments to this call minus 1). If n==2, a plain vanilla cubic bezier is drawn. If n==1, we fall back to a quadratic segment and if n==0 we draw a straight line. It gets interesting when n>2: n-1 PostScript-style cubic segments will be drawn as if it were one curve. See decomposeSuperBezierSegment(). The conversion algorithm used for n>2 is inspired by NURB splines, and is conceptually equivalent to the TrueType "implied points" principle. See also decomposeQuadraticSegment(). r