/* Simple DirectMedia Layer Copyright (C) 1997-2022 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. */ /* These headers are from sdl12-compat, and are intended to give just enough functionality to let you build an SDL-1.2-based project without having the real SDL-1.2 available to you. */ #ifndef _SDL_events_h #define _SDL_events_h #include "SDL_stdinc.h" #include "SDL_error.h" #include "SDL_active.h" #include "SDL_keyboard.h" #include "SDL_mouse.h" #include "SDL_joystick.h" #include "SDL_quit.h" #include "begin_code.h" typedef enum SDL_EventType { SDL_NOEVENT, SDL_ACTIVEEVENT, SDL_KEYDOWN, SDL_KEYUP, SDL_MOUSEMOTION, SDL_MOUSEBUTTONDOWN, SDL_MOUSEBUTTONUP, SDL_JOYAXISMOTION, SDL_JOYBALLMOTION, SDL_JOYHATMOTION, SDL_JOYBUTTONDOWN, SDL_JOYBUTTONUP, SDL_QUIT, SDL_SYSWMEVENT, SDL_EVENT_RESERVEDA, SDL_EVENT_RESERVEDB, SDL_VIDEORESIZE, SDL_VIDEOEXPOSE, SDL_EVENT_RESERVED2, SDL_EVENT_RESERVED3, SDL_EVENT_RESERVED4, SDL_EVENT_RESERVED5, SDL_EVENT_RESERVED6, SDL_EVENT_RESERVED7, SDL_USEREVENT = 24, SDL_NUMEVENTS = 32 } SDL_EventType; #define SDL_EVENTMASK(X) (1<<(X)) #define SDL_ALLEVENTS 0xFFFFFFFF typedef enum SDL_EventMask { SDL_ACTIVEEVENTMASK = SDL_EVENTMASK(SDL_ACTIVEEVENT), SDL_KEYDOWNMASK = SDL_EVENTMASK(SDL_KEYDOWN), SDL_KEYUPMASK = SDL_EVENTMASK(SDL_KEYUP), SDL_KEYEVENTMASK = SDL_EVENTMASK(SDL_KEYDOWN)|SDL_EVENTMASK(SDL_KEYUP), SDL_MOUSEMOTIONMASK = SDL_EVENTMASK(SDL_MOUSEMOTION), SDL_MOUSEBUTTONDOWNMASK = SDL_EVENTMASK(SDL_MOUSEBUTTONDOWN), SDL_MOUSEBUTTONUPMASK = SDL_EVENTMASK(SDL_MOUSEBUTTONUP), SDL_MOUSEEVENTMASK = SDL_EVENTMASK(SDL_MOUSEMOTION)|SDL_EVENTMASK(SDL_MOUSEBUTTONDOWN)|SDL_EVENTMASK(SDL_MOUSEBUTTONUP), SDL_JOYAXISMOTIONMASK = SDL_EVENTMASK(SDL_JOYAXISMOTION), SDL_JOYBALLMOTIONMASK = SDL_EVENTMASK(SDL_JOYBALLMOTION), SDL_JOYHATMOTIONMASK = SDL_EVENTMASK(SDL_JOYHATMOTION), SDL_JOYBUTTONDOWNMASK = SDL_EVENTMASK(SDL_JOYBUTTONDOWN), SDL_JOYBUTTONUPMASK = SDL_EVENTMASK(SDL_JOYBUTTONUP), SDL_JOYEVENTMASK = SDL_EVENTMASK(SDL_JOYAXISMOTION)|SDL_EVENTMASK(SDL_JOYBALLMOTION)|SDL_EVENTMASK(SDL_JOYHATMOTION)|SDL_EVENTMASK(SDL_JOYBUTTONDOWN)|SDL_EVENTMASK(SDL_JOYBUTTONUP), SDL_VIDEORESIZEMASK = SDL_EVENTMASK(SDL_VIDEORESIZE), SDL_VIDEOEXPOSEMASK = SDL_EVENTMASK(SDL_VIDEOEXPOSE), SDL_QUITMASK = SDL_EVENTMASK(SDL_QUIT), SDL_SYSWMEVENTMASK = SDL_EVENTMASK(SDL_SYSWMEVENT) } SDL_EventMask; typedef struct SDL_ActiveEvent { Uint8 type; Uint8 gain; Uint8 state; } SDL_ActiveEvent; typedef struct SDL_KeyboardEvent { Uint8 type; Uint8 which; Uint8 state; SDL_keysym keysym; } SDL_KeyboardEvent; typedef struct SDL_MouseMotionEvent { Uint8 type; Uint8 which; Uint8 state; Uint16 x; Uint16 y; Sint16 xrel; Sint16 yrel; } SDL_MouseMotionEvent; typedef struct SDL_MouseButtonEvent { Uint8 type; Uint8 which; Uint8 button; Uint8 state; Uint16 x; Uint16 y; } SDL_MouseButtonEvent; typedef struct SDL_JoyAxisEvent { Uint8 type; Uint8 which; Uint8 axis; Sint16 value; } SDL_JoyAxisEvent; typedef struct SDL_JoyBallEvent { Uint8 type; Uint8 which; Uint8 ball; Sint16 xrel; Sint16 yrel; } SDL_JoyBallEvent; typedef struct SDL_JoyHatEvent { Uint8 type; Uint8 which; Uint8 hat; Uint8 value; } SDL_JoyHatEvent; typedef struct SDL_JoyButtonEvent { Uint8 type; Uint8 which; Uint8 button; Uint8 state; } SDL_JoyButtonEvent; typedef struct SDL_ResizeEvent { Uint8 type; int w; int h; } SDL_ResizeEvent; typedef struct SDL_ExposeEvent { Uint8 type; } SDL_ExposeEvent; typedef struct SDL_QuitEvent { Uint8 type; } SDL_QuitEvent; typedef struct SDL_UserEvent { Uint8 type; int code; void *data1; void *data2; } SDL_UserEvent; struct SDL_SysWMmsg; typedef struct SDL_SysWMmsg SDL_SysWMmsg; typedef struct SDL_SysWMEvent { Uint8 type; struct SDL_SysWMmsg *msg; } SDL_SysWMEvent; typedef union SDL_Event { Uint8 type; SDL_ActiveEvent active; SDL_KeyboardEvent key; SDL_MouseMotionEvent motion; SDL_MouseButtonEvent button; SDL_JoyAxisEvent jaxis; SDL_JoyBallEvent jball; SDL_JoyHatEvent jhat; SDL_JoyButtonEvent jbutton; SDL_ResizeEvent resize; SDL_ExposeEvent expose; SDL_QuitEvent quit; SDL_UserEvent user; SDL_SysWMEvent syswm; } SDL_Event; typedef int (SDLCALL *SDL_EventFilter)(const SDL_Event *event); typedef enum SDL_eventaction { SDL_ADDEVENT, SDL_PEEKEVENT, SDL_GETEVENT } SDL_eventaction; extern DECLSPEC void SDLCALL SDL_PumpEvents(void); extern DECLSPEC int SDLCALL SDL_PeepEvents(SDL_Event *events, int numevents, SDL_eventaction action, Uint32 mask); extern DECLSPEC int SDLCALL SDL_PollEvent(SDL_Event *event); extern DECLSPEC int SDLCALL SDL_WaitEvent(SDL_Event *event); extern DECLSPEC int SDLCALL SDL_PushEvent(SDL_Event *event); extern DECLSPEC void SDLCALL SDL_SetEventFilter(SDL_EventFilter filter); extern DECLSPEC SDL_EventFilter SDLCALL SDL_GetEventFilter(void); extern DECLSPEC Uint8 SDLCALL SDL_EventState(Uint8 type, int state); #define SDL_RELEASED 0 #define SDL_PRESSED 1 #define SDL_QUERY -1 #define SDL_IGNORE 0 #define SDL_DISABLE 0 #define SDL_ENABLE 1 #include "close_code.h" #endif