s,
  };

  message.address = address;

  // Set custom data on handle (i.e. tls tickets key)
  if (obj._getServerData)
    message.data = obj._getServerData();

  send(message, (reply, handle) => {
    if (typeof obj._setServerData === 'function')
      obj._setServerData(reply.data);

    if (handle) {
      // Shared listen socket
      shared(reply, { handle, indexesKey, index }, cb);
    } else {
      // Round-robin.
      rr(reply, { indexesKey, index }, cb);
    }
  });

  obj.once('listening', () => {
    // short-lived sockets might have been closed
    if (!indexes.has(indexesKey)) {
      return;
    }
    cluster.worker.state = 'listening';
    const address = obj.address();
    message.act = 'listening';
    message.port = (address && address.port) || options.port;
    send(message);
  });
};

function removeIndexesKey(indexesKey, index) {
  const indexSet = indexes.get(indexesKey);
  if (!indexSet) {
    return;
  }

  indexSet.set.delete(index);
  if (indexSet.set.size === 0) {
    indexes.delete(indexesKey);
  }
}

// Shared listen socket.
function shared(message, { handle, indexesKey, index }, cb) {
  const key = message.key;
  // Monkey-patch the close() method so we can keep track of when it's
  // closed. Avoids resource leaks when the handle is short-lived.
  const close = handle.close;

  handle.close = function() {
    send({ act: 'close', key });
    handles.delete(key);
    removeIndexesKey(indexesKey, index);
    return ReflectApply(close, handle, arguments);
  };
  assert(handles.has(key) === false);
  handles.set(key, handle);
  cb(message.errno, handle);
}

// Round-robin. Master distributes handles across workers.
function rr(message, { indexesKey, index }, cb) {
  if (message.errno)
    return cb(message.errno, null);

  let key = message.key;

  let fakeHandle = null;

  function ref() {
    if (!fakeHandle) {
      fakeHandle = setInterval(noop, TIMEOUT_MAX);
    }
  }

  function unref() {
    if (fakeHandle) {
      clearInterval(fakeHandle);
      fakeHandle = null;
    }
  }

  function listen(backlog) {
    // TODO(bnoordhuis) Send a message to the primary that tells it to
    // update the backlog size. The actual backlog should probably be
    // the largest requested size by any worker.
    return 0;
  }

  function close() {
    // lib/net.js treats server._handle.close() as effectively synchronous.
    // That means there is a time window between the call to close() and
    // the ack by the primary process in which we can still receive handles.
    // onconnection() below handles that by sending those handles back to
    // the primary.
    if (key === undefined)
      return;
    unref();
    // If the handle is the last handle in process,
    // the parent process will delete the handle when worker process exits.
    // So it is ok if the close message get lost.
    // See the comments of https://github.com/nodejs/node/pull/46161
    send({ act: 'close', key });
    handles.delete(key);
    removeIndexesKey(indexesKey, index);
    key = undefined;
  }

  function getsockname(out) {
    if (key)
      ObjectAssign(out, message.sockname);

    return 0;
  }

  // Faux handle. net.Server is not associated with handle,
  // so we control its state(ref or unref) by setInterval.
  const handle = { close, listen, ref, unref };
  handle.ref();
  if (message.sockname) {
    handle.getsockname = getsockname;  // TCP handles only.
  }

  assert(handles.has(key) === false);
  handles.set(key, handle);
  cb(0, handle);
}

// Round-robin connection.
function onconnection(message, handle) {
  const key = message.key;
  const server = handles.get(key);
  let accepted = server !== undefined;

  if (accepted && server[owner_symbol]) {
    const self = server[owner_symbol];
    if (self.maxConnections && self._connections >= self.maxConnections) {
      accepted = false;
    }
  }

  send({ ack: message.seq, accepted });

  if (accepted)
    server.onconnection(0, handle);
  else
    handle.close();
}

function send(message, cb) {
  return sendHelper(process, message, null, cb);
}

function _disconnect(primaryInitiated) {
  this.exitedAfterDisconnect = true;
  let waitingCount = 1;

  function checkWaitingCount() {
    waitingCount--;

    if (waitingCount === 0) {
      // If disconnect is worker initiated, wait for ack to be sure
      // exitedAfterDisconnect is properly set in the primary, otherwise, if
      // it's primary initiated there's no need to send the
      // exitedAfterDisconnect message
      if (primaryInitiated) {
        process.disconnect();
      } else {
        send({ act: 'exitedAfterDisconnect' }, () => process.disconnect());
      }
    }
  }

  handles.forEach((handle) => {
    waitingCount++;

    if (handle[owner_symbol])
      handle[owner_symbol].close(checkWaitingCount);
    else
      handle.close(checkWaitingCount);
  });

  handles.clear();
  checkWaitingCount();
}

// Extend generic Worker with methods specific to worker processes.
Worker.prototype.disconnect = function() {
  if (this.state !== 'disconnecting' && this.state !== 'destroying') {
    this.state = 'disconnecting';
    ReflectApply(_disconnect, this, []);
  }

  return this;
};

Worker.prototype.destroy = function() {
  if (this.state === 'destroying')
    return;

  this.exitedAfterDisconnect = true;
  if (!this.isConnected()) {
    process.exit(0);
  } else {
    this.state = 'destroying';
    send({ act: 'exitedAfterDisconnect' }, () => process.disconnect());
    process.once('disconnect', () => process.exit(0));
  }
};
